t1. Tell knights from knaves based on what they say.
t2. Generate rectangle haikus.
t3. Arrange wire crossings to rearrange wires.
t4. Simulate rain in a world of cubes.
t5. Distribute weights in bags evenly.
rules.md and notes.md
t1. Tell knights from knaves based on what they say.
t2. Generate rectangle haikus.
t3. Arrange wire crossings to rearrange wires.
t4. Simulate rain in a world of cubes.
t5. Distribute weights in bags evenly.
rules.md and notes.md