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Active mode take damage - vulnerability not being accounted for #3551

@PicklOH

Description

@PicklOH

Bug Description

When using the take damage feature in active mode, vulnerability isn't being accounted for in the damage calculation.

Steps to Reproduce

  1. Add a character to in encounter and go into active mode
  2. Give the character vulnerability to a damage type of your choice using the resistance/immunity/vulnerability buttons to the left of the status buttons.
  3. Use take damage and assign damage that the character should be vulnerable to.
  4. Notice the final damage result.

Affected Area

Active Mode

COMP/CON Version

3.0.6

Browser

Firefox

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    Deployed - Dev

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