Right now, we use bincode as an implementation of the codec v0.
The problem is that bincode is not maintained anymore, so we probably don't want to have it as a dependency.
Additionally, we probably don't want a third-party dependency for that in general.
Considering that bincode format is generally stable, we might consider simply vendoring it to implement codec v1.
However, we need to think about the efficiency and think what would be the best option for airbender specific use cases, and maybe either choose a different library OR implement something from scratch ourselves.
Right now, we use bincode as an implementation of the codec v0.
The problem is that bincode is not maintained anymore, so we probably don't want to have it as a dependency.
Additionally, we probably don't want a third-party dependency for that in general.
Considering that bincode format is generally stable, we might consider simply vendoring it to implement codec v1.
However, we need to think about the efficiency and think what would be the best option for airbender specific use cases, and maybe either choose a different library OR implement something from scratch ourselves.