As a VR user, I want joystick locomotion and a jetpack thrust action so that I can travel naturally through the large-scale manuscript terrain. Acceptance: - the existing PlayerController is extended to detect and use VR controller input - the let joystick controls strafing relative to the users head direction - a dedicated button to trigger the jetpack, increasing forward velocity in the direction the user is pointing with the VR controller - falls back on classic WASD/Mouse look when no vr headset is connected (current behavior from #1 ) - Writes to local gameState the current user position - A state variable to allow display of the current control scheme to the user (returns VR or Keyboard and Mouse) Language: C#/Unity Files: playerController.cs, gameState.cs
As a VR user, I want joystick locomotion and a jetpack thrust action so that I can travel naturally through the large-scale manuscript terrain.
Acceptance:
Language: C#/Unity
Files: playerController.cs, gameState.cs