Related to : https://github.com/microsoft/DirectX-Specs/blob/master/d3d/D3D12LinearAlgebraRuntimeFeatureSupport.md
In the spec, we have the following:
"SrcComponentType and DestComponentType must be identical. In other words, this conversion only modifies memory layout and not data." in the Conversion API Valid usage section .
We do want the ability for this function to convert from higher to lower precision right?
Related to : https://github.com/microsoft/DirectX-Specs/blob/master/d3d/D3D12LinearAlgebraRuntimeFeatureSupport.md
In the spec, we have the following:
"SrcComponentType and DestComponentType must be identical. In other words, this conversion only modifies memory layout and not data." in the Conversion API Valid usage section .
We do want the ability for this function to convert from higher to lower precision right?