I came across this great repo wanting to start writing X-Plane plugins in Rust instead of C++. I've read the readme, and the notes about drawing and display SDK parts needing 'some more work'. Is it realistic to start down the Rust path? Or will I find myself in a dead end because of missing SDK wrappers? I don't have much Rust knowledge, so I don't know how easy or hard it would be to contribute any missing pieces down the road.
What would be your advice at this point in the development?
I came across this great repo wanting to start writing X-Plane plugins in Rust instead of C++. I've read the readme, and the notes about drawing and display SDK parts needing 'some more work'. Is it realistic to start down the Rust path? Or will I find myself in a dead end because of missing SDK wrappers? I don't have much Rust knowledge, so I don't know how easy or hard it would be to contribute any missing pieces down the road.
What would be your advice at this point in the development?