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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<!-- Change this if you want to allow scaling -->
<meta http-equiv="Content-type" content="text/html; charset=utf-8">
<title>FunJs</title>
<!-- iPad/iPhone specific css below, add after your main css >
<link rel="stylesheet" media="only screen and (max-device-width: 1024px)" href="ipad.css" type="text/css" />
<link rel="stylesheet" media="only screen and (max-device-width: 480px)" href="iphone.css" type="text/css" />
-->
<link rel="stylesheet" href="media/css/reset.css" type="text/css" media="screen" title="no title" charset="utf-8">
<link rel="stylesheet" href="media/css/funJs.css" type="text/css" media="screen" title="no title" charset="utf-8">
<!-- If you application is targeting iOS BEFORE 4.0 you MUST put json2.js from http://www.JSON.org/json2.js into your www directory and include it here -->
<script src="media/js/FunJs/dep/webgl-debug.js" type="text/javascript"></script>
<script src="media/js/xui-core-1.0.0.min.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/xui-more-1.0.0.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/prototype-1.6.0.2.js" type="text/javascript" charset="utf-8"></script>
<script type="text/javascript" src="media/js/FunJs/dep/glMatrix-0.9.5.min.js"></script>
<script src="media/js/FunJs/dep/webgl-utils.js" type="text/javascript" charset="utf-8"></script>
<!-- box2djs -->
<script src='media/js/box2d/common/b2Settings.js'></script>
<script src='media/js/box2d/common/math/b2Vec2.js'></script>
<script src='media/js/box2d/common/math/b2Mat22.js'></script>
<script src='media/js/box2d/common/math/b2Math.js'></script>
<script src='media/js/box2d/collision/b2AABB.js'></script>
<script src='media/js/box2d/collision/b2Bound.js'></script>
<script src='media/js/box2d/collision/b2BoundValues.js'></script>
<script src='media/js/box2d/collision/b2Pair.js'></script>
<script src='media/js/box2d/collision/b2PairCallback.js'></script>
<script src='media/js/box2d/collision/b2BufferedPair.js'></script>
<script src='media/js/box2d/collision/b2PairManager.js'></script>
<script src='media/js/box2d/collision/b2BroadPhase.js'></script>
<script src='media/js/box2d/collision/b2Collision.js'></script>
<script src='media/js/box2d/collision/Features.js'></script>
<script src='media/js/box2d/collision/b2ContactID.js'></script>
<script src='media/js/box2d/collision/b2ContactPoint.js'></script>
<script src='media/js/box2d/collision/b2Distance.js'></script>
<script src='media/js/box2d/collision/b2Manifold.js'></script>
<script src='media/js/box2d/collision/b2OBB.js'></script>
<script src='media/js/box2d/collision/b2Proxy.js'></script>
<script src='media/js/box2d/collision/ClipVertex.js'></script>
<script src='media/js/box2d/collision/shapes/b2Shape.js'></script>
<script src='media/js/box2d/collision/shapes/b2ShapeDef.js'></script>
<script src='media/js/box2d/collision/shapes/b2BoxDef.js'></script>
<script src='media/js/box2d/collision/shapes/b2CircleDef.js'></script>
<script src='media/js/box2d/collision/shapes/b2CircleShape.js'></script>
<script src='media/js/box2d/collision/shapes/b2MassData.js'></script>
<script src='media/js/box2d/collision/shapes/b2PolyDef.js'></script>
<script src='media/js/box2d/collision/shapes/b2PolyShape.js'></script>
<script src='media/js/box2d/dynamics/b2Body.js'></script>
<script src='media/js/box2d/dynamics/b2BodyDef.js'></script>
<script src='media/js/box2d/dynamics/b2CollisionFilter.js'></script>
<script src='media/js/box2d/dynamics/b2Island.js'></script>
<script src='media/js/box2d/dynamics/b2TimeStep.js'></script>
<script src='media/js/box2d/dynamics/contacts/b2ContactNode.js'></script>
<script src='media/js/box2d/dynamics/contacts/b2Contact.js'></script>
<script src='media/js/box2d/dynamics/contacts/b2ContactConstraint.js'></script>
<script src='media/js/box2d/dynamics/contacts/b2ContactConstraintPoint.js'></script>
<script src='media/js/box2d/dynamics/contacts/b2ContactRegister.js'></script>
<script src='media/js/box2d/dynamics/contacts/b2ContactSolver.js'></script>
<script src='media/js/box2d/dynamics/contacts/b2CircleContact.js'></script>
<script src='media/js/box2d/dynamics/contacts/b2Conservative.js'></script>
<script src='media/js/box2d/dynamics/contacts/b2NullContact.js'></script>
<script src='media/js/box2d/dynamics/contacts/b2PolyAndCircleContact.js'></script>
<script src='media/js/box2d/dynamics/contacts/b2PolyContact.js'></script>
<script src='media/js/box2d/dynamics/b2ContactManager.js'></script>
<script src='media/js/box2d/dynamics/b2World.js'></script>
<script src='media/js/box2d/dynamics/b2WorldListener.js'></script>
<script src='media/js/box2d/dynamics/joints/b2JointNode.js'></script>
<script src='media/js/box2d/dynamics/joints/b2Joint.js'></script>
<script src='media/js/box2d/dynamics/joints/b2JointDef.js'></script>
<script src='media/js/box2d/dynamics/joints/b2DistanceJoint.js'></script>
<script src='media/js/box2d/dynamics/joints/b2DistanceJointDef.js'></script>
<script src='media/js/box2d/dynamics/joints/b2Jacobian.js'></script>
<script src='media/js/box2d/dynamics/joints/b2GearJoint.js'></script>
<script src='media/js/box2d/dynamics/joints/b2GearJointDef.js'></script>
<script src='media/js/box2d/dynamics/joints/b2MouseJoint.js'></script>
<script src='media/js/box2d/dynamics/joints/b2MouseJointDef.js'></script>
<script src='media/js/box2d/dynamics/joints/b2PrismaticJoint.js'></script>
<script src='media/js/box2d/dynamics/joints/b2PrismaticJointDef.js'></script>
<script src='media/js/box2d/dynamics/joints/b2PulleyJoint.js'></script>
<script src='media/js/box2d/dynamics/joints/b2PulleyJointDef.js'></script>
<script src='media/js/box2d/dynamics/joints/b2RevoluteJoint.js'></script>
<script src='media/js/box2d/dynamics/joints/b2RevoluteJointDef.js'></script>
<script src="media/js/FunJs/FunJs.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/FunJs/FunJs.Physics.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/FunJs/FunJs.Animation.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/FunJs/FunJs.Event.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/FunJs/FunJs.GameObj.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/FunJs/FunJs.GameObj.Drawable.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/FunJs/FunJs.GameObj.Drawable.Sprite.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/FunJs/FunJs.Behavior.Draggable.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/FunJs/FunJs.Camera.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/AirplaneChampion/resources.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/AirplaneChampion/FunJs.Plane.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/AirplaneChampion/FunJs.Crate.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/AirplaneChampion/FunJs.Ground.js" type="text/javascript" charset="utf-8"></script>
<script src="media/js/AirplaneChampion/FunJs.SkyBox.js" type="text/javascript" charset="utf-8"></script>
<script type="text/javascript" charset="utf-8">
// If you want to prevent dragging, uncomment this section
function preventBehavior(e) {
e.preventDefault();
};
document.addEventListener("touchmove", preventBehavior, false);
function onBodyLoad() {
var c = x$("#viewport").first();
var game = new FunJs(c, resources);
}
</script>
<script id="shader-fs" type="x-shader/x-fragment">
#ifdef GL_ES
precision highp float;
#endif
varying vec2 vTextureCoord;
uniform sampler2D uSampler;
void main(void) {
gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.s, vTextureCoord.t));
}
</script>
<script id="shader-vs" type="x-shader/x-vertex">
attribute vec3 aVertexPosition;
attribute vec2 aTextureCoord;
uniform mat4 uMVMatrix;
uniform mat4 uPMatrix;
varying vec2 vTextureCoord;
void main(void) {
gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0);
vTextureCoord = aTextureCoord;
}
</script>
</head>
<body onload="onBodyLoad()">
<canvas id="viewport"></canvas>
</body>
</html>