From 076ec44895a8dc4c829b7fa457b44a1832cc8c80 Mon Sep 17 00:00:00 2001 From: DuckManZach <144298822+DuckManZach@users.noreply.github.com> Date: Fri, 10 Apr 2026 13:33:34 -0600 Subject: [PATCH 1/4] Sec Redux --- src/development/design-doc-security-redux.md | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 src/development/design-doc-security-redux.md diff --git a/src/development/design-doc-security-redux.md b/src/development/design-doc-security-redux.md new file mode 100644 index 0000000..d330e38 --- /dev/null +++ b/src/development/design-doc-security-redux.md @@ -0,0 +1,8 @@ +Security Redux +=============== + +This reworks Security to remove all stuns and non-lethal options form security's arsenal + +## Reasoning + +There are several issues with how security is designed, which creates \ No newline at end of file From 733d8596496e19edfe9415ba563be32d35ba7030 Mon Sep 17 00:00:00 2001 From: DuckManZach <144298822+DuckManZach@users.noreply.github.com> Date: Fri, 10 Apr 2026 23:44:43 -0600 Subject: [PATCH 2/4] Security Redux yippee --- src/development/design-doc-security-redux.md | 34 ++++++++++++++++++-- 1 file changed, 32 insertions(+), 2 deletions(-) diff --git a/src/development/design-doc-security-redux.md b/src/development/design-doc-security-redux.md index d330e38..8fa5f15 100644 --- a/src/development/design-doc-security-redux.md +++ b/src/development/design-doc-security-redux.md @@ -1,8 +1,38 @@ Security Redux =============== -This reworks Security to remove all stuns and non-lethal options form security's arsenal + +## Scope of Changes + +This reworks Security to remove all stuns from their arsenal. +Their main non-lethal weapon will be a (different, less effective) baton, which deals stun as well as a signifigant amount of blunt damage. + ## Reasoning -There are several issues with how security is designed, which creates \ No newline at end of file +Specifically pertaining to stuns, there are several issues with how security is designed. Removing non-lethal options from security's arsenal will fix many of these problems. +- The Stunmeta + - The most common complaint with stuns is they are the best response to almost any situation. No matter how well equiped someone is, stuns can easily incapacitate someone in a 1v1 better than any firearm can. Nerfing stuns to remidate this will just make the life of a security player harder, and adding any form of stun resist will open up another vector of balance and complexity. + +- Lack of consequence + - Using stuns on someone has no weight or consequence. There is no reason for sec to hear someone out or assess a situation before stunning them, if they are innocent then they can be released at no loss to them, and if they're guilty then their actions can be justified. + - If security's only option is harmful they will have to think about their actions and their consequences more before attacking someone, otherwise they will end up creating more work for themselves. + +- Ranging expectations + - There is a wide range of ideas and expectations about how security is supposed to operate. When these ideas come into conflict amongst different players, its becomes a source of OOC conflict. While the security playstyle shouldn't be a monolith this narrows the expectation to be something like a Pinkerton-style police force, where people think "Security will beat the crap out of you if youre breaking the law, or maybe worse if youre bad enough." + +- Powergaming landmines + - The question has been raised a few times about "when can security carry X equipment" with the answer being "when it makes IC sense" which is a bit of a subjective and unsatisfactory answer. + - If their arsenal is non-lethal, then alot more of the armory can be considered upgrades to their base equipment. This doesn't mean that they can or should open-carry rifles on green, but it's a step towards having a more clear-cut line. + +## Considerations + +- Borgs + - Security's relationship with borgs will be greatly altered, as they will no longer be able to aid sec in making arrests under most circumstances. + - Consider altering law one to remove "or through inaction" so that borgs are not explicitly set against security. + +- Crew Relations + - This is not a pass for security to shoot wanted people unprovoked. Although they can be used on people who are resisting, running, or known to be an active threat. + - This version of security is far more forceful, consider allowing normal crew to retaliate the same way they would any other crewmember (This should not turn full fledged revolts, however). + - Although mald should decrease in the long-term, the culture shock may cause mald in the short term, admins should watch out to make sure people arent malding at security. + - Admins should give security leeway in how they handle arrests. However, they should watch out to make sure nobody is pushing their authority too far. \ No newline at end of file From c707ab306a2ca3a7c3899e208fa98f9b91fde641 Mon Sep 17 00:00:00 2001 From: DuckManZach <144298822+DuckManZach@users.noreply.github.com> Date: Fri, 10 Apr 2026 23:45:29 -0600 Subject: [PATCH 3/4] typo --- src/development/design-doc-security-redux.md | 1 + 1 file changed, 1 insertion(+) diff --git a/src/development/design-doc-security-redux.md b/src/development/design-doc-security-redux.md index 8fa5f15..f589df9 100644 --- a/src/development/design-doc-security-redux.md +++ b/src/development/design-doc-security-redux.md @@ -5,6 +5,7 @@ Security Redux ## Scope of Changes This reworks Security to remove all stuns from their arsenal. + Their main non-lethal weapon will be a (different, less effective) baton, which deals stun as well as a signifigant amount of blunt damage. From 36317f49bc98467780979700717b9291746ec6ab Mon Sep 17 00:00:00 2001 From: DuckManZach <144298822+DuckManZach@users.noreply.github.com> Date: Fri, 10 Apr 2026 23:57:30 -0600 Subject: [PATCH 4/4] More clarification --- src/development/design-doc-security-redux.md | 22 ++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/src/development/design-doc-security-redux.md b/src/development/design-doc-security-redux.md index f589df9..6192697 100644 --- a/src/development/design-doc-security-redux.md +++ b/src/development/design-doc-security-redux.md @@ -1,23 +1,30 @@ Security Redux =============== +This reworks Security to remove all stuns from their arsenal. ## Scope of Changes -This reworks Security to remove all stuns from their arsenal. -Their main non-lethal weapon will be a (different, less effective) baton, which deals stun as well as a signifigant amount of blunt damage. +Stun weapons such as the stun baton, disabler, and disabler SMG will be removed from the game entirely. + +Warden and HoS special weapons will receive reworks that do not revolve around stuns. +Jobs which start with disablers will either have them removed or replaced with something else. -## Reasoning +Security will have a new baton with less stun, as well as a signifigant amount of blunt damage. + +Pacificst characters will have their pacifism trait removed upon rolling security + +## Rationale Specifically pertaining to stuns, there are several issues with how security is designed. Removing non-lethal options from security's arsenal will fix many of these problems. - The Stunmeta - The most common complaint with stuns is they are the best response to almost any situation. No matter how well equiped someone is, stuns can easily incapacitate someone in a 1v1 better than any firearm can. Nerfing stuns to remidate this will just make the life of a security player harder, and adding any form of stun resist will open up another vector of balance and complexity. - Lack of consequence - - Using stuns on someone has no weight or consequence. There is no reason for sec to hear someone out or assess a situation before stunning them, if they are innocent then they can be released at no loss to them, and if they're guilty then their actions can be justified. - - If security's only option is harmful they will have to think about their actions and their consequences more before attacking someone, otherwise they will end up creating more work for themselves. + - Using stuns on someone has no weight or consequence. There is no reason for sec to hear someone out, roleplay, or assess a situation before stunning them. With stuns, if the suspect is innocent then they can be released at no loss to them, and if they're guilty then their actions can be justified. + - If security has only harmful they will have to think about their actions and their consequences more before attacking someone, otherwise they will end up creating more work for themselves. Things such as whether theyre actually guilty, having to take them to medical, whether their use of force is justified are all now real factors in descision making. - Ranging expectations - There is a wide range of ideas and expectations about how security is supposed to operate. When these ideas come into conflict amongst different players, its becomes a source of OOC conflict. While the security playstyle shouldn't be a monolith this narrows the expectation to be something like a Pinkerton-style police force, where people think "Security will beat the crap out of you if youre breaking the law, or maybe worse if youre bad enough." @@ -36,4 +43,7 @@ Specifically pertaining to stuns, there are several issues with how security is - This is not a pass for security to shoot wanted people unprovoked. Although they can be used on people who are resisting, running, or known to be an active threat. - This version of security is far more forceful, consider allowing normal crew to retaliate the same way they would any other crewmember (This should not turn full fledged revolts, however). - Although mald should decrease in the long-term, the culture shock may cause mald in the short term, admins should watch out to make sure people arent malding at security. - - Admins should give security leeway in how they handle arrests. However, they should watch out to make sure nobody is pushing their authority too far. \ No newline at end of file + - Admins should give security leeway in how they handle arrests. However, they should watch out to make sure nobody is pushing their authority too far. + + ## Credit + Inspired by [Funky Station's doc](https://github.com/funky-station/docs/pull/60) of the same name. \ No newline at end of file