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Copy pathCIImageGreenScreenFilters.m
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253 lines (205 loc) · 7.88 KB
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//
// CIImageUtils.m
// ImageMerge
//
// Created by mpogra on 10/01/15.
// Copyright (c) 2015 Aripra Infotech. All rights reserved.
//
#import "CIImageGreenScreenFilters.h"
@implementation CIImageGreenScreenFilters
@synthesize shadowHighlightFilter;
@synthesize sensitivityFilter;
@synthesize sourceOverFilter;
@synthesize colorCubeFilter;
- (id)init{
self = [super init];
colorCubeFilter = [CIFilter filterWithName:@"CIColorCube"];
[colorCubeFilter setDefaults];
shadowHighlightFilter = [CIFilter filterWithName:@"CIHighlightShadowAdjust"];
[shadowHighlightFilter setDefaults];
sensitivityFilter = [CIFilter filterWithName:@"CIColorMatrix"];
[sensitivityFilter setDefaults];
sourceOverFilter = [CIFilter filterWithName:@"CISourceOverCompositing"];
[sourceOverFilter setDefaults];
return self;
}
- (void) resetFilters{
[colorCubeFilter setDefaults];
[shadowHighlightFilter setDefaults];
[sensitivityFilter setDefaults];
[sourceOverFilter setDefaults];
}
//right now only green color is rpelaced
- (CIImage *) removeBackgroundColorInImage:(id)inputImageAsid colorToReplace:(NSColor *)colorToReplace{
CIImage *inputImage = nil;
if([inputImageAsid isKindOfClass:[NSImage class]])
inputImage = [CIImageGreenScreenFilters nsimageToCIImage:inputImageAsid];
else inputImage = inputImageAsid;
float hue = 0.45;//default max hue angle for green
if(colorToReplace){
NSColor *base = [ colorToReplace colorUsingColorSpace:[NSColorSpace genericRGBColorSpace]];
hue = base.hueComponent;
}
//NSLog(@"%f %f %f and hue = %f",[base redComponent],[base greenComponent],[base blueComponent],hue);
// Allocate memory
const unsigned int size = 64;
float *cubeData = (float *)malloc (size * size * size * sizeof (float) * 4);
size_t cubeDataSize = size * size * size * sizeof ( float ) * 4;
float rgb[3], hsv[3];
float minHueAngle = 0.25;
float maxHueAngle = hue;
// Populate cube with a simple gradient going from 0 to 1
size_t offset = 0;
for (int z = 0; z < size; z++){
rgb[2] = ((double)z)/(size); // Blue value
for (int y = 0; y < size; y++){
rgb[1] = ((double)y)/(size); // Green value
for (int x = 0; x < size; x ++){
rgb[0] = ((double)x)/(size); // Red value
// Convert RGB to HSV
rgbToHSV(rgb, hsv);
// Use the hue value to determine which to make transparent
// The minimum and maximum hue angle depends on
// the color we want to remove
float alpha = 0.0;
if((hsv[0] > minHueAngle && hsv[0] < maxHueAngle)){
if(!self.settings) alpha = 0.0;
else alpha = 1-self.settings.sensitivity;//on UI slider indicates less meaning more green to remove
}else alpha = 1.0f;
// Calculate premultiplied alpha values for the cube
cubeData[offset] = rgb[0] *alpha;
cubeData[offset+1] = rgb[1] *alpha;
cubeData[offset+2] = rgb[2] *alpha;
cubeData[offset+3] = alpha;
offset += 4; // advance our pointer into memory for the next color value
}
}
}
// Create memory with the cube data
NSData *data = [NSData dataWithBytesNoCopy:cubeData length:cubeDataSize freeWhenDone:YES];
[colorCubeFilter setValue:[NSNumber numberWithInt:size] forKey:@"inputCubeDimension"];
// Set data for cube
[colorCubeFilter setValue:data forKey:@"inputCubeData"];
[colorCubeFilter setValue:inputImage forKey:kCIInputImageKey];
CIImage *result = [colorCubeFilter valueForKey:kCIOutputImageKey];
return result;
}
- (CIImage *) adjustInImage:(id)inputImageAsid highlight:(float) highlight shadow:(float) shadow sensitivity:(float) sensitivity{
CIImage *inputImage = nil;
if([inputImageAsid isKindOfClass:[NSImage class]])
inputImage = [CIImageGreenScreenFilters nsimageToCIImage:inputImageAsid];
else inputImage = inputImageAsid;
[shadowHighlightFilter setValue:inputImage forKey:kCIInputImageKey];
[shadowHighlightFilter setValue:[NSNumber numberWithDouble:shadow] forKey:@"inputShadowAmount"];
[shadowHighlightFilter setValue:[NSNumber numberWithDouble:highlight] forKey:@"inputHighlightAmount"];
CIImage *outputImage = [shadowHighlightFilter valueForKey: kCIOutputImageKey];
CIVector *alphaVector = [CIVector vectorWithX:0 Y:0 Z:0 W:sensitivity];
[sensitivityFilter setValue:outputImage forKey:kCIInputImageKey];
[sensitivityFilter setValue:alphaVector forKey:@"inputAVector"];
// outputImage = [sensitivityFilter valueForKey: kCIOutputImageKey];
return outputImage;
}
- (CIImage *) mergeImages:(id) bkImage foregroundImage:(id)fgImage{
CIImage *backgroundImage = nil, *foregroundImage = nil;
if([bkImage isKindOfClass:[NSImage class]])
backgroundImage = [CIImageGreenScreenFilters nsimageToCIImage:bkImage];
else backgroundImage = bkImage;
if([fgImage isKindOfClass:[NSImage class]])
foregroundImage = [CIImageGreenScreenFilters nsimageToCIImage:fgImage];
else foregroundImage = fgImage;
[sourceOverFilter setValue:foregroundImage forKey:kCIInputImageKey];
[sourceOverFilter setValue:backgroundImage forKey:kCIInputBackgroundImageKey];
CIImage *result = sourceOverFilter.outputImage;
return result;
}
+ (CIImage *)nsimageToCIImage:(NSImage *)inputNSImage {
CGImageSourceRef source = CGImageSourceCreateWithData((__bridge CFDataRef)[inputNSImage TIFFRepresentation], NULL);
CGImageRef maskRef = CGImageSourceCreateImageAtIndex(source, 0, NULL);
return [CIImage imageWithCGImage:maskRef];
}
+ (NSImage *)ciImageToNSImage:(CIImage *)inputCIImage {
NSCIImageRep *rep = [NSCIImageRep imageRepWithCIImage:inputCIImage];
NSImage *nsImage = [[NSImage alloc] initWithSize:rep.size];
[nsImage addRepresentation:rep];
return nsImage;
}
void rgbToHSV(float rgb[3], float hsv[3])
{
float min, max, delta;
float r = rgb[0], g = rgb[1], b = rgb[2];
//float *h = hsv[0], *s = hsv[1], *v = hsv[2];
min = MIN( r, MIN( g, b ));
max = MAX( r, MAX( g, b ));
hsv[2] = max; // v
delta = max - min;
if( max != 0 )
hsv[1] = delta / max; // s
else {
// r = g = b = 0 // s = 0, v is undefined
hsv[1] = 0;
hsv[0] = -1;
return;
}
if( r == max )
hsv[0] = ( g - b ) / delta; // between yellow & magenta
else if( g == max )
hsv[0] = 2 + ( b - r ) / delta; // between cyan & yellow
else
hsv[0] = 4 + ( r - g ) / delta; // between magenta & cyan
hsv[0] *= 60; // degrees
if( hsv[0] < 0 )
hsv[0] += 360;
hsv[0] /= 360.0;
}
void hsvToRGB(float hsv[3], float rgb[3])
{
float C = hsv[2] * hsv[1];
float HS = hsv[0] * 6.0;
float X = C * (1.0 - fabsf(fmodf(HS, 2.0) - 1.0));
if (HS >= 0 && HS < 1)
{
rgb[0] = C;
rgb[1] = X;
rgb[2] = 0;
}
else if (HS >= 1 && HS < 2)
{
rgb[0] = X;
rgb[1] = C;
rgb[2] = 0;
}
else if (HS >= 2 && HS < 3)
{
rgb[0] = 0;
rgb[1] = C;
rgb[2] = X;
}
else if (HS >= 3 && HS < 4)
{
rgb[0] = 0;
rgb[1] = X;
rgb[2] = C;
}
else if (HS >= 4 && HS < 5)
{
rgb[0] = X;
rgb[1] = 0;
rgb[2] = C;
}
else if (HS >= 5 && HS < 6)
{
rgb[0] = C;
rgb[1] = 0;
rgb[2] = X;
}
else {
rgb[0] = 0.0;
rgb[1] = 0.0;
rgb[2] = 0.0;
}
float m = hsv[2] - C;
rgb[0] += m;
rgb[1] += m;
rgb[2] += m;
}
@end