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Description
I found that the following setup seems to have both Enemy and Interaction Target Focus working as expected:
Standard Settings:
Enemy Target - Disable
Interaction Target - Enable
Custom Situation:
Events:
PLAYER_SOFT_ENEMY_CHANGED
Condition Script:return UnitIsEnemy('player', 'target');Situation Settings:
Target Focus - Override Standard Settings
Enemy Target - Enable
Interaction Targget - Disable
It switches back and forth seamlessly.
Perhaps this could be incorporated into the core functionality of the addon, or at least as one of the default "situation" presets?
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