Describe the bug - Required
Generating new terrain after water has been present on the map occasionally causes a crash.
Steps To Reproduce - Required
- Place water sources on the map, let the sim run for a bit.
- Generate a new heightmap using the generator.
- When the generation is finished and the sim is unpaused the game crashes with reference to Watersystem.WaterMap.GetColumn()
Expected behavior - Required
No crash
Attachments - Optional
Additional context - Optional
Known workarounds
A: Don't place water until terrain is final.
B: Save map before generating
Describe the bug - Required
Generating new terrain after water has been present on the map occasionally causes a crash.
Steps To Reproduce - Required
Expected behavior - Required
No crash
Attachments - Optional
Additional context - Optional
Known workarounds
A: Don't place water until terrain is final.
B: Save map before generating