Leveling should implement a basic interface and have some basic implements for mutual stuff. Commands should use some mutual builder.
A lot of stuff in afflictions is tick based and can be optimized with events/signals and statuses/components/whatever its called in minecraft modding community.
Stuff that happens on events "sends" events even when its not needed.
Leveling should implement a basic interface and have some basic implements for mutual stuff. Commands should use some mutual builder.
A lot of stuff in afflictions is tick based and can be optimized with events/signals and statuses/components/whatever its called in minecraft modding community.
Stuff that happens on events "sends" events even when its not needed.