-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathapplication.cpp
More file actions
68 lines (50 loc) · 1.13 KB
/
application.cpp
File metadata and controls
68 lines (50 loc) · 1.13 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
#include "application.h"
Application::Application(){
window = new sf::RenderWindow(sf::VideoMode(1280, 800), "Stepilicious");
window->SetFramerateLimit(60);
event_h = new Event_Handler(window);
app_state = new Application_States(MENU);
menu.init();
ingame_menu.init();
*app_state = MENU;
pause_if_in_menu = true;
}
void Application::run(){
while (window->IsOpened()){
event_h->update();
window->Clear();
update();
window->Display();
}
}
void Application::update(){
switch (*app_state) {
case MENU:
menuloop();
break;
case IN_GAME:
gameloop();
break;
case IN_GAME_MENU:
if (pause_if_in_menu) gameloop();
ingame_menuloop();
break;
}
}
void Application::menuloop(){
menu.update(app_state, event_h, window);
menu.draw(window);
if(*app_state == IN_GAME) session = new Session(window, event_h);
}
void Application::gameloop(){
if(event_h->pollSp('E')){
*app_state = IN_GAME_MENU;
}
session->update();
session->draw();
}
void Application::ingame_menuloop(){
ingame_menu.update(app_state, event_h, window);
ingame_menu.draw(window);
if(*app_state == MENU) delete session;
}