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199 lines (179 loc) · 3.69 KB
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Copy pathbeginner.rb
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199 lines (179 loc) · 3.69 KB
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# LEVEL 1
class Player
def play_turn(warrior)
warrior.walk!
end
end
# LEVEL 2
class Player
def play_turn(warrior)
if warrior.feel.empty?
warrior.walk!
else
warrior.attack!
end
end
end
# LEVEL 3
class Player
def play_turn(warrior)
if warrior.feel.empty?
if warrior.health < 20
warrior.rest!
else
warrior.walk!
else
warrior.attack!
end
end
end
# LEVEL 4
class Player
def initialize
@max_health = 20
@health = @max_health
end
def play_turn(warrior)
if warrior.feel.empty?
if warrior.health < @health || warrior.health == @max_health
warrior.walk!
else
warrior.rest!
end
else
warrior.attack!
end
@health = warrior.health
end
end
# LEVEL 5
class Player
def initialize
@max_health = 20
@health = @max_health
end
def play_turn(warrior)
if warrior.feel.empty?
if warrior.health < @health || warrior.health == @max_health
warrior.walk!
else
warrior.rest!
end
else
if warrior.feel.enemy?
warrior.attack!
else
warrior.rescue!
end
end
@health = warrior.health
end
end
# LEVEL 6
class Player
def initialize
@max_health = 20
@health = @max_health
@touched_wall = false
end
def play_turn(warrior)
if warrior.feel(:backward).wall? || @touched_wall
if warrior.feel.empty?
if warrior.health < @health || warrior.health == @max_health
if warrior.health < 6
warrior.walk! :backward
else
warrior.walk!
end
else
warrior.rest!
end
else
if warrior.feel.enemy?
warrior.attack!
else
warrior.rescue!
end
end
else
if warrior.feel(:backward).empty?
warrior.walk! :backward
else warrior.feel(:backward).captive?
warrior.rescue! :backward
@touched_wall = true
end
end
@health = warrior.health
end
end
# LEVEL 7
class Player
def initialize
@max_health = 20
@health = @max_health
@touched_wall = false
end
def play_turn(warrior)
if warrior.feel(:backward).wall? || @touched_wall
if warrior.feel.empty?
if warrior.health < @health || warrior.health == @max_health
if warrior.health < 6
warrior.walk! :backward
else
warrior.walk!
end
else
warrior.rest!
end
else
if warrior.feel.enemy?
warrior.attack!
else
warrior.rescue!
end
end
elsif warrior.feel.wall?
warrior.pivot!
@touched_wall = true
end
@health = warrior.health
end
end
# LEVEL 8
class Player
def initialize
@max_health = 20
@health = @max_health
@touched_wall = false
end
def play_turn(warrior)
if warrior.feel(:backward).wall? || @touched_wall
@touched_wall = true
if warrior.feel.empty? && !warrior.look[1].enemy? && !warrior.look[2].enemy?
if warrior.health < @health || warrior.health == @max_health
if warrior.health < 6
warrior.walk! :backward
else
warrior.walk!
end
else
warrior.rest!
end
else
if warrior.look[0].captive? || warrior.look[1].captive? || warrior.look[2].captive?
if warrior.feel.captive?
warrior.rescue!
else
warrior.walk!
end
else
warrior.shoot!
end
end
elsif warrior.feel.wall?
warrior.pivot!
@touched_wall = true
end
@health = warrior.health
end
end