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main.lua
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79 lines (66 loc) · 1.97 KB
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function love.load()
love.graphics.setBackgroundColor(255, 255, 255)
cellSize = 12
gridXCount = 70
gridYCount = 50
grid = {}
for y = 1, gridYCount do
grid[y] = {}
for x = 1, gridXCount do
grid[y][x] = false
end
end
love.keyboard.setKeyRepeat(true)
end
function love.update()
selectedX = math.floor(love.mouse.getX() / cellSize) + 1
selectedY = math.floor(love.mouse.getY() / cellSize) + 1
if love.mouse.isDown(1)
and selectedX <= gridXCount
and selectedY <= gridYCount then
grid[selectedY][selectedX] = true
elseif love.mouse.isDown(2) then
grid[selectedY][selectedX] = false
end
end
function love.draw()
for y = 1, 50 do
for x = 1, 70 do
local cellDrawSize = cellSize - 1
if x == selectedX and y == selectedY then
love.graphics.setColor(24, 240, 12)
elseif grid[y][x] then
love.graphics.setColor(24, 240, 12)
else
love.graphics.setColor(230, 230, 230)
end
love.graphics.rectangle(
'fill',
(x - 1) * cellSize,
(y - 1) * cellSize,
cellDrawSize,
cellDrawSize
)
end
end
end
function love.keypressed()
local nextGrid = {}
for y = 1, gridYCount do
nextGrid[y] = {}
for x = 1, gridXCount do
local neighbors = 0
for dy = -1, 1 do
for dx = -1, 1 do
if not (dy == 0 and dx == 0)
and grid[y + dy]
and grid[y + dy][x + dx] then
neighbors = neighbors + 1
end
end
end
nextGrid[y][x] = neighbors == 3 or (grid[y][x] and neighbors == 2)
end
end
grid = nextGrid
end