A user experienced significant screen tearing on their headset (via Oculus Link) when the Graphics API was set to Vulkan on Windows. Switching the Graphics API to DirectX 12 entirely resolved the tearing and improved performance.
Proposed Action:
- Investigate the root cause of the Vulkan tearing (could be a Unity bug or an integration-specific rendering issue).
- Quick Fix: Update the Setup Guide/README to strongly recommend using DirectX 12 instead of Vulkan for Windows VR development to prevent others from encountering this.
- Optionally, add an Editor warning if the user targets Windows/VR and has Vulkan prioritized.
A user experienced significant screen tearing on their headset (via Oculus Link) when the Graphics API was set to Vulkan on Windows. Switching the Graphics API to DirectX 12 entirely resolved the tearing and improved performance.
Proposed Action: