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Transient Connection Error After Idle #3

@nigelhartman

Description

@nigelhartman

If the Unity project is left open and idle for a while, the World Labs integration utility throws a connection error/popup. The issue appears to be a transient authentication or timeout state, as clicking "Retry" successfully reconnects and fixes the problem every time.

Proposed Action:

  • Review the keep-alive or session timeout logic in the Editor integration.
  • Implement a silent/automatic retry mechanism for transient API disconnects when returning from idle state.
  • Ensure that if an error must be shown, it logs helpful context to the Unity Console rather than just showing a generic UI popup.

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