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Copy pathWindow.cpp
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52 lines (43 loc) · 1.33 KB
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#include "Window.h"
#include "common.h"
void Window::swap()
{
SDL_GL_SwapWindow(window);
}
Window::Window()
{
Initialize();
}
Window::~Window()
{
SDL_GL_DeleteContext(context);
SDL_DestroyWindow(window);
}
bool Window::Initialize()
{
start = 0;
SDL_Init(SDL_INIT_EVERYTHING);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
window = SDL_CreateWindow("KinectVis", 0, 0, windowWidth, windowHeight, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL /*| SDL_WINDOW_RESIZABLE*/);
context = SDL_GL_CreateContext(window);
if (!gladLoadGL())
{
throw std::runtime_error("GLAD initialization failed");
}
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
#ifdef GLDBG
//Enable Debug output
glEnable(GL_DEBUG_OUTPUT);
glDebugMessageCallback(MessageCallback, nullptr);
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_TRUE);
glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0,
GL_DEBUG_SEVERITY_NOTIFICATION, -1, "Start debugging");
return true;
#endif // GLDBG
}