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Performance Optimizations #15

@nloding

Description

@nloding

Problem

Several performance optimizations could improve handling of large databases:

  1. NameBase: Uses BTreeMap - may not be optimal for very large databases
  2. ByteBuffer: Reallocation patterns not optimized
  3. Memory: No pooling for repeated operations
  4. GFile: Reads entire block even for small games

Potential Solutions

  1. Consider hash-based data structures for NameBase
  2. Pre-allocate ByteBuffer with expected size
  3. Implement object pooling for hot paths
  4. Read only needed portion of GFile block

Files

  • src/namebase.rs
  • src/bytebuf.rs
  • src/gfile.rs

Priority

Low - optimization

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