Problem
Several performance optimizations could improve handling of large databases:
- NameBase: Uses BTreeMap - may not be optimal for very large databases
- ByteBuffer: Reallocation patterns not optimized
- Memory: No pooling for repeated operations
- GFile: Reads entire block even for small games
Potential Solutions
- Consider hash-based data structures for NameBase
- Pre-allocate ByteBuffer with expected size
- Implement object pooling for hot paths
- Read only needed portion of GFile block
Files
src/namebase.rs
src/bytebuf.rs
src/gfile.rs
Priority
Low - optimization
Problem
Several performance optimizations could improve handling of large databases:
Potential Solutions
Files
src/namebase.rssrc/bytebuf.rssrc/gfile.rsPriority
Low - optimization