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encyclopedia.cpp
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5412 lines (4726 loc) · 207 KB
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//
// encyclopedia.cpp
// Automagically Generated by support/encyclopedia2c/encyclopedia2c
// DO NOT HAND EDIT.
// (Yes, this does mean you!)
//
#include "encyclopedia.h"
#include "glbdef.h"
const char *glb_encyclopedia_entry_GOD_AGNOSTIC_lines[] =
{
"Gods? Let them come to me!",
"",
"Adventurers worship no one god. This leaves them safe from their meddlings, but also unable to reap the gifts that fall to the faithful.",
"",
"Followers have no special conducts.",
"",
"Followers receive +5/+5 per level."
};
const encyclopedia_entry glb_encyclopedia_entry_GOD_AGNOSTIC =
{
GOD_AGNOSTIC,
"no one god",
7,
glb_encyclopedia_entry_GOD_AGNOSTIC_lines
};
const char *glb_encyclopedia_entry_GOD_FIGHTER_lines[] =
{
"Klaskov the Ironclad is the patron deity of fighters. He is best known for the burnished set of full plate he wears into any battle.",
"",
"Followers are encouraged to kill, and dress well.",
"",
"Followers are discouraged from casting spells.",
"",
"Followers receive +15/+0 per level. "
};
const encyclopedia_entry glb_encyclopedia_entry_GOD_FIGHTER =
{
GOD_FIGHTER,
"Klaskov",
7,
glb_encyclopedia_entry_GOD_FIGHTER_lines
};
const char *glb_encyclopedia_entry_GOD_WIZARD_lines[] =
{
"Belweir the Near Sighted is the patron deity of Wizards. Belweir incorporates in the form of a large rock mole. Belweir's knowledge of mystical matters exceeds all other beings.",
"",
"`Know what is in front of you before seeking that afar.'",
"",
"Followers are encouraged to cast spells, identify things, and dress well.",
"",
"Followers are discouraged from melee combat.",
"",
"Followers receive +0/+15 per level."
};
const encyclopedia_entry glb_encyclopedia_entry_GOD_WIZARD =
{
GOD_WIZARD,
"Belweir",
9,
glb_encyclopedia_entry_GOD_WIZARD_lines
};
const char *glb_encyclopedia_entry_GOD_ROGUE_lines[] =
{
"Quizar the Black is the patron deity of rogues. On the mortal plane, Quizar takes the form of a large black squirrel.",
"",
"Followers are encouraged to attack from afar, identify items, find secrets, dress well, and strike the helpless.",
"",
"Followers are discouraged from making a lot of noise.",
"",
"Followers gain +10/+5 per level."
};
const encyclopedia_entry glb_encyclopedia_entry_GOD_ROGUE =
{
GOD_ROGUE,
"Quizar",
7,
glb_encyclopedia_entry_GOD_ROGUE_lines
};
const char *glb_encyclopedia_entry_GOD_NECRO_lines[] =
{
"The Arch-Lich Tlosh is the patron deity of necromancers. Though not technically a god, Tlosh's power is such that few argue the point.",
"",
"Followers are encouraged to kill at a distance, practice death magic, dress well, and strike at the helpless.",
"",
"Followers are discouraged from all forms of healing and melee combat.",
"",
"Followers are forbidden from using healing spells.",
"",
"Followers gain +5/+10 per level."
};
const encyclopedia_entry glb_encyclopedia_entry_GOD_NECRO =
{
GOD_NECRO,
"Tlosh",
9,
glb_encyclopedia_entry_GOD_NECRO_lines
};
const char *glb_encyclopedia_entry_GOD_BARB_lines[] =
{
"The Horselord H'ruth is the patron deity of true warriors. To those who measure civilization by cloth or scratches on parchment, H'ruth's followers are called barbarians.",
"",
"Followers are encouraged to kill and wade into the thick of battle, ideally whilst properly garbed.",
"",
"Followers are discouraged from attacking from afar.",
"",
"Followers are forbidden from using any spells.",
"",
"Followers gain +20/0 per level."
};
const encyclopedia_entry glb_encyclopedia_entry_GOD_BARB =
{
GOD_BARB,
"H'ruth ",
9,
glb_encyclopedia_entry_GOD_BARB_lines
};
const char *glb_encyclopedia_entry_GOD_CLERIC_lines[] =
{
"The Principle of Pax guides every move of would-be clerics. Violence is the last resort of the incompetent.",
"",
"Followers are encouraged to heal, wear appropriate attire, and to destroy the undead.",
"",
"Followers are discouraged from initiating combat, feasting on the fallen when not hungry, and striking the helpless.",
"",
"Followers are forbidden from using death magic or harming those who are friendly.",
"",
"Followers gain +10/+10 per level."
};
const encyclopedia_entry glb_encyclopedia_entry_GOD_CLERIC =
{
GOD_CLERIC,
"Pax",
9,
glb_encyclopedia_entry_GOD_CLERIC_lines
};
const char *glb_encyclopedia_entry_GOD_CULTIST_lines[] =
{
"Few are so foolish as to be a cultist of ><0|V|.",
"",
"Their fate is either to be envied or pitied."
};
const encyclopedia_entry glb_encyclopedia_entry_GOD_CULTIST =
{
GOD_CULTIST,
"><0|V|",
3,
glb_encyclopedia_entry_GOD_CULTIST_lines
};
const encyclopedia_entry *glb_encyclopedia_book_GOD_entrylist[] =
{
&glb_encyclopedia_entry_GOD_AGNOSTIC,
&glb_encyclopedia_entry_GOD_FIGHTER,
&glb_encyclopedia_entry_GOD_WIZARD,
&glb_encyclopedia_entry_GOD_ROGUE,
&glb_encyclopedia_entry_GOD_NECRO,
&glb_encyclopedia_entry_GOD_BARB,
&glb_encyclopedia_entry_GOD_CLERIC,
&glb_encyclopedia_entry_GOD_CULTIST
};
const encyclopedia_book glb_encyclopedia_book_GOD =
{
"GOD",
8,
glb_encyclopedia_book_GOD_entrylist
};
const char *glb_encyclopedia_entry_ITEM_KNIFE_lines[] =
{
"A stout knife suitable for carving meat or throwing."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_KNIFE =
{
ITEM_KNIFE,
"knife",
1,
glb_encyclopedia_entry_ITEM_KNIFE_lines
};
const char *glb_encyclopedia_entry_ITEM_DAGGER_lines[] =
{
"A short blade well weighted for flight."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_DAGGER =
{
ITEM_DAGGER,
"dagger",
1,
glb_encyclopedia_entry_ITEM_DAGGER_lines
};
const char *glb_encyclopedia_entry_ITEM_SILVERDAGGER_lines[] =
{
"A short blade made of silver. Pretty to look at, but likely annoying to keep clean."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_SILVERDAGGER =
{
ITEM_SILVERDAGGER,
"silver dagger",
1,
glb_encyclopedia_entry_ITEM_SILVERDAGGER_lines
};
const char *glb_encyclopedia_entry_ITEM_WARHAMMER_lines[] =
{
"A finely crafted block of steel tops the stout handle. This weapon can easily smash through the strongest of armour."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_WARHAMMER =
{
ITEM_WARHAMMER,
"warhammer",
1,
glb_encyclopedia_entry_ITEM_WARHAMMER_lines
};
const char *glb_encyclopedia_entry_ITEM_SPEAR_lines[] =
{
"An iron-tipped wooden spear."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_SPEAR =
{
ITEM_SPEAR,
"spear",
1,
glb_encyclopedia_entry_ITEM_SPEAR_lines
};
const char *glb_encyclopedia_entry_ITEM_SILVERSPEAR_lines[] =
{
"A silver-tipped wooden spear."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_SILVERSPEAR =
{
ITEM_SILVERSPEAR,
"silver spear",
1,
glb_encyclopedia_entry_ITEM_SILVERSPEAR_lines
};
const char *glb_encyclopedia_entry_ITEM_CLUB_lines[] =
{
"Nothing more than a short piece of wood. Still, it can get the job done."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_CLUB =
{
ITEM_CLUB,
"club ",
1,
glb_encyclopedia_entry_ITEM_CLUB_lines
};
const char *glb_encyclopedia_entry_ITEM_SILVERSWORD_lines[] =
{
"Some pompous prince thought it fit to make a long sword out of pure silver. Surely the prince knew it would dull easily and likely break in real combat?"
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_SILVERSWORD =
{
ITEM_SILVERSWORD,
"silver sword",
1,
glb_encyclopedia_entry_ITEM_SILVERSWORD_lines
};
const char *glb_encyclopedia_entry_ITEM_SHORTSWORD_lines[] =
{
"The smaller cousin of the eternally popular long sword."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_SHORTSWORD =
{
ITEM_SHORTSWORD,
"short sword",
1,
glb_encyclopedia_entry_ITEM_SHORTSWORD_lines
};
const char *glb_encyclopedia_entry_ITEM_LONGSWORD_lines[] =
{
"The staple of any stylish fighter, the long sword makes an effective weapon. Critics denounce the trend for everyone to wield a long sword, citing that it leads to boring battle scenes and little originality in battle gear. Said critics likely don't have to wander dangerous dungeons, however, so are best ignored."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_LONGSWORD =
{
ITEM_LONGSWORD,
"long sword",
1,
glb_encyclopedia_entry_ITEM_LONGSWORD_lines
};
const char *glb_encyclopedia_entry_ITEM_RAPIER_lines[] =
{
"Swashbuckling adventurers would feel naked without this sword at their side. The rapier is a long, thin, blade designed for thrusting rather than cutting. Its popularity among civilian duels has led some to hold the weapon in contempt, but in more practical combat it can hold its own against less stylish blades."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_RAPIER =
{
ITEM_RAPIER,
"rapier",
1,
glb_encyclopedia_entry_ITEM_RAPIER_lines
};
const char *glb_encyclopedia_entry_ITEM_FLAMESWORD_lines[] =
{
"This long sword has been coated with a substance that allows it to burn brightly. If the steel does not slay them, the flame will."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_FLAMESWORD =
{
ITEM_FLAMESWORD,
"flaming sword",
1,
glb_encyclopedia_entry_ITEM_FLAMESWORD_lines
};
const char *glb_encyclopedia_entry_ITEM_LIGHTNINGRAPIER_lines[] =
{
"This rapier crackles with powerful electric currents. The suppressed lightning makes the blade feel light and nimble - as if it were eager to ground against a foe."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_LIGHTNINGRAPIER =
{
ITEM_LIGHTNINGRAPIER,
"lightning rapier",
1,
glb_encyclopedia_entry_ITEM_LIGHTNINGRAPIER_lines
};
const char *glb_encyclopedia_entry_ITEM_ICEMACE_lines[] =
{
"The metal of this mace has been chilled to the point where the very air seems to condense on to its surface. You need to be careful to hold only by the leather grip or fear suffering frostbite yourself."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_ICEMACE =
{
ITEM_ICEMACE,
"ice mace",
1,
glb_encyclopedia_entry_ITEM_ICEMACE_lines
};
const char *glb_encyclopedia_entry_ITEM_EARTHHAMMER_lines[] =
{
"Forged from living stone, this hammer seems to glow yellow in the dungeon light. It feels very heavy in your hands, but when you try swinging it you find it moves swiftly and accurately. The only odd behaviour is a slight pull towards the walls, as if the hammer were eager to reunite with the stone from which it was forged."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_EARTHHAMMER =
{
ITEM_EARTHHAMMER,
"earth hammer",
1,
glb_encyclopedia_entry_ITEM_EARTHHAMMER_lines
};
const char *glb_encyclopedia_entry_ITEM_MACE_lines[] =
{
"What maces lack in subtlety, they make up for in brute power. The mace is a club which is fashioned of iron rather than mere wood. This gives it greater power in a more compact form factor."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_MACE =
{
ITEM_MACE,
"mace",
1,
glb_encyclopedia_entry_ITEM_MACE_lines
};
const char *glb_encyclopedia_entry_ITEM_BOW_lines[] =
{
"Fine yew wood has been placed under strain by the bowstring. Wise warriors stick their foes with arrows before they can close."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_BOW =
{
ITEM_BOW,
"bow",
1,
glb_encyclopedia_entry_ITEM_BOW_lines
};
const char *glb_encyclopedia_entry_ITEM_ARROW_lines[] =
{
"A wooden arrow with a stone head. The arrow shaft is straight and true. You have only your lack of skill to account for missing with this arrow."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_ARROW =
{
ITEM_ARROW,
"arrow",
1,
glb_encyclopedia_entry_ITEM_ARROW_lines
};
const char *glb_encyclopedia_entry_ITEM_FIREARROW_lines[] =
{
"This arrow has been dipped in some form of thick naptha. The burning liquid will splash on contact, setting any victim aflame. This powerful secondary damage is why archers are willing to tolerate both the corresponding reduction in piercing damage and higher breaking rate of these arrows."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_FIREARROW =
{
ITEM_FIREARROW,
"fire arrow",
1,
glb_encyclopedia_entry_ITEM_FIREARROW_lines
};
const char *glb_encyclopedia_entry_ITEM_HAT_lines[] =
{
"A felt cap dyed a gaudy blue. It would offer only the most meager of protection to your head."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_HAT =
{
ITEM_HAT,
"floppy hat",
1,
glb_encyclopedia_entry_ITEM_HAT_lines
};
const char *glb_encyclopedia_entry_ITEM_LEATHERCAP_lines[] =
{
"Boiled leather shaped into a head piece provides some protection against having your brains spilled by an unfortunate blow."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_LEATHERCAP =
{
ITEM_LEATHERCAP,
"leather cap",
1,
glb_encyclopedia_entry_ITEM_LEATHERCAP_lines
};
const char *glb_encyclopedia_entry_ITEM_HELM_lines[] =
{
"A sturdy iron helm provides excellent protection against hits to the head. Unfortunately, the sound of rain on it would soon drive you mad. It is good there is no rain in the dungeon."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_HELM =
{
ITEM_HELM,
"iron helm",
1,
glb_encyclopedia_entry_ITEM_HELM_lines
};
const char *glb_encyclopedia_entry_ITEM_SANDALS_lines[] =
{
"Mere scraps of leather with leather thongs, sandals nonetheless keep your feet from being cut by the jagged rocks of less traveled passages."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_SANDALS =
{
ITEM_SANDALS,
"sandals",
1,
glb_encyclopedia_entry_ITEM_SANDALS_lines
};
const char *glb_encyclopedia_entry_ITEM_HIKINGBOOTS_lines[] =
{
"Sturdy leather boots which provide excellent ankle support. These would help keep your balance when negotiating tough terrain."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_HIKINGBOOTS =
{
ITEM_HIKINGBOOTS,
"hiking boots",
1,
glb_encyclopedia_entry_ITEM_HIKINGBOOTS_lines
};
const char *glb_encyclopedia_entry_ITEM_IRONSHOES_lines[] =
{
"Iron plates placed over the toes and along the sole ensure that your feet will be safe from most common mishaps."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_IRONSHOES =
{
ITEM_IRONSHOES,
"iron shoes",
1,
glb_encyclopedia_entry_ITEM_IRONSHOES_lines
};
const char *glb_encyclopedia_entry_ITEM_WINGEDBOOTS_lines[] =
{
"These leather shoes have decorative wings made of pigeon feathers attached to them."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_WINGEDBOOTS =
{
ITEM_WINGEDBOOTS,
"winged boots",
1,
glb_encyclopedia_entry_ITEM_WINGEDBOOTS_lines
};
const char *glb_encyclopedia_entry_ITEM_RIDINGBOOTS_lines[] =
{
"These calf length leather boots would seem better suited to riding a horse than clomping about a dungeon."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_RIDINGBOOTS =
{
ITEM_RIDINGBOOTS,
"riding boots",
1,
glb_encyclopedia_entry_ITEM_RIDINGBOOTS_lines
};
const char *glb_encyclopedia_entry_ITEM_POINTEDSLIPPERS_lines[] =
{
"These soft cloth slippers would be excellent for lounging about the fire while recounting the glory of your adventures. Too bad you are currently *in* the adventure!"
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_POINTEDSLIPPERS =
{
ITEM_POINTEDSLIPPERS,
"pointed slippers",
1,
glb_encyclopedia_entry_ITEM_POINTEDSLIPPERS_lines
};
const char *glb_encyclopedia_entry_ITEM_WOODENSHIELD_lines[] =
{
"Constructed of several pieces of wood cleverly joined, the wooden shield is intended as disposable protection."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_WOODENSHIELD =
{
ITEM_WOODENSHIELD,
"wooden shield",
1,
glb_encyclopedia_entry_ITEM_WOODENSHIELD_lines
};
const char *glb_encyclopedia_entry_ITEM_BUCKLER_lines[] =
{
"A small iron shield designed to be strapped to the arm, the buckler has the notable advantage of not encumbering your off hand."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_BUCKLER =
{
ITEM_BUCKLER,
"buckler",
1,
glb_encyclopedia_entry_ITEM_BUCKLER_lines
};
const char *glb_encyclopedia_entry_ITEM_ROUNDSHIELD_lines[] =
{
"A medium sized iron shield."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_ROUNDSHIELD =
{
ITEM_ROUNDSHIELD,
"round shield",
1,
glb_encyclopedia_entry_ITEM_ROUNDSHIELD_lines
};
const char *glb_encyclopedia_entry_ITEM_KITESHIELD_lines[] =
{
"The distinctively shaped kite shield provides effective defence against attack."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_KITESHIELD =
{
ITEM_KITESHIELD,
"kite shield",
1,
glb_encyclopedia_entry_ITEM_KITESHIELD_lines
};
const char *glb_encyclopedia_entry_ITEM_TOWERSHIELD_lines[] =
{
"The tower shield provides the best defence against attack."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_TOWERSHIELD =
{
ITEM_TOWERSHIELD,
"tower shield",
1,
glb_encyclopedia_entry_ITEM_TOWERSHIELD_lines
};
const char *glb_encyclopedia_entry_ITEM_REFLECTSHIELD_lines[] =
{
"This silver shield has been shined to a high polish. You can easily see your reflection in its surface."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_REFLECTSHIELD =
{
ITEM_REFLECTSHIELD,
"mirror shield",
1,
glb_encyclopedia_entry_ITEM_REFLECTSHIELD_lines
};
const char *glb_encyclopedia_entry_ITEM_TORCH_lines[] =
{
"A torch will brightly light the dungeon around you when equipped."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_TORCH =
{
ITEM_TORCH,
"torch",
1,
glb_encyclopedia_entry_ITEM_TORCH_lines
};
const char *glb_encyclopedia_entry_ITEM_BLUEPOTION_lines[] =
{
"The bottle is filled with a viscous blue fluid."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_BLUEPOTION =
{
ITEM_BLUEPOTION,
"blue potion",
1,
glb_encyclopedia_entry_ITEM_BLUEPOTION_lines
};
const char *glb_encyclopedia_entry_ITEM_REDPOTION_lines[] =
{
"The red fluid in the bottle looks disconcertingly like blood."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_REDPOTION =
{
ITEM_REDPOTION,
"red potion",
1,
glb_encyclopedia_entry_ITEM_REDPOTION_lines
};
const char *glb_encyclopedia_entry_ITEM_PURPLEPOTION_lines[] =
{
"While the alliteration is tempting, you cannot bring your self to call this a \"pleasing purple potion\". Maybe \"peculiar purple potion\"?"
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_PURPLEPOTION =
{
ITEM_PURPLEPOTION,
"purple potion",
1,
glb_encyclopedia_entry_ITEM_PURPLEPOTION_lines
};
const char *glb_encyclopedia_entry_ITEM_YELLOWPOTION_lines[] =
{
"Everyone on the surface world knows that yellow potions are Heal potions. Everyone cannot be wrong! Drink up!"
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_YELLOWPOTION =
{
ITEM_YELLOWPOTION,
"yellow potion",
1,
glb_encyclopedia_entry_ITEM_YELLOWPOTION_lines
};
const char *glb_encyclopedia_entry_ITEM_GREYPOTION_lines[] =
{
"The grey coloured sludge in this potion bottle seems to stick to the sides of the bottle. And seems to contain fibres. Ugh!"
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_GREYPOTION =
{
ITEM_GREYPOTION,
"grey potion",
1,
glb_encyclopedia_entry_ITEM_GREYPOTION_lines
};
const char *glb_encyclopedia_entry_ITEM_WHITEPOTION_lines[] =
{
"This bottle seems to contain some colloid whose sub-surface scattering reflects evenly all wavelengths of visible light."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_WHITEPOTION =
{
ITEM_WHITEPOTION,
"white potion",
1,
glb_encyclopedia_entry_ITEM_WHITEPOTION_lines
};
const char *glb_encyclopedia_entry_ITEM_BLACKPOTION_lines[] =
{
"While the general colour of this potion must be called black, looking at the surface reveals an iridescent rainbow of colours. It is really a rather pretty effect."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_BLACKPOTION =
{
ITEM_BLACKPOTION,
"black potion",
1,
glb_encyclopedia_entry_ITEM_BLACKPOTION_lines
};
const char *glb_encyclopedia_entry_ITEM_CYANPOTION_lines[] =
{
"Even though the bottle is tightly stoppered, you can smell something like the tang of metal."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_CYANPOTION =
{
ITEM_CYANPOTION,
"cyan potion ",
1,
glb_encyclopedia_entry_ITEM_CYANPOTION_lines
};
const char *glb_encyclopedia_entry_ITEM_GLOWINGPOTION_lines[] =
{
"\"Never eat anything that glows of its own accord\" - Wise Saying. "
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_GLOWINGPOTION =
{
ITEM_GLOWINGPOTION,
"glowing potion ",
1,
glb_encyclopedia_entry_ITEM_GLOWINGPOTION_lines
};
const char *glb_encyclopedia_entry_ITEM_WATER_lines[] =
{
"The importance of potable water is not to be underestimated. Not only does water have obvious practical use, but it is also able to to bless and curse items if it is itself so imbued."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_WATER =
{
ITEM_WATER,
"bottle of water",
1,
glb_encyclopedia_entry_ITEM_WATER_lines
};
const char *glb_encyclopedia_entry_ITEM_BOTTLE_lines[] =
{
"The logical consequence of emptying a bottle is this: an empty bottle. You have heard in some realms the glass blowing guild is so powerful that adventurers are required by law to destroy their bottles immediately after consuming the contents. You are glad you are in a realm that encourages recycling, even if that might mean cluttering your backpack."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_BOTTLE =
{
ITEM_BOTTLE,
"empty bottle",
1,
glb_encyclopedia_entry_ITEM_BOTTLE_lines
};
const char *glb_encyclopedia_entry_ITEM_ROBE_lines[] =
{
"Flowing cloth robes may hide your figure, but aren't very effective at blocking blows. These robes have been dyed a gaudy blue."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_ROBE =
{
ITEM_ROBE,
"plain robe",
1,
glb_encyclopedia_entry_ITEM_ROBE_lines
};
const char *glb_encyclopedia_entry_ITEM_LEATHERTUNIC_lines[] =
{
"A boiled leather tunic deflects most edged weapons, and softens the blow of blunt weapons."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_LEATHERTUNIC =
{
ITEM_LEATHERTUNIC,
"leather tunic",
1,
glb_encyclopedia_entry_ITEM_LEATHERTUNIC_lines
};
const char *glb_encyclopedia_entry_ITEM_STUDDEDLEATHER_lines[] =
{
"This boiled leather tunic has had numerous metal studs riveted to its surface for added protection."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_STUDDEDLEATHER =
{
ITEM_STUDDEDLEATHER,
"studded leather tunic",
1,
glb_encyclopedia_entry_ITEM_STUDDEDLEATHER_lines
};
const char *glb_encyclopedia_entry_ITEM_CHAINMAIL_lines[] =
{
"Composed of many tiny loops of metal linked and riveted together, chainmail provides a flexible and effective form of protection."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_CHAINMAIL =
{
ITEM_CHAINMAIL,
"chainmail",
1,
glb_encyclopedia_entry_ITEM_CHAINMAIL_lines
};
const char *glb_encyclopedia_entry_ITEM_MITHRILMAIL_lines[] =
{
"This chain mail is composed not of mundane iron, but of the very rare metal known as mithril."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_MITHRILMAIL =
{
ITEM_MITHRILMAIL,
"mithril chainmail",
1,
glb_encyclopedia_entry_ITEM_MITHRILMAIL_lines
};
const char *glb_encyclopedia_entry_ITEM_BANDEDMAIL_lines[] =
{
"Long strips of metal are riveted on top of a leather tunic to provide more consistent protection than that afforded by studded leather tunics."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_BANDEDMAIL =
{
ITEM_BANDEDMAIL,
"banded mail",
1,
glb_encyclopedia_entry_ITEM_BANDEDMAIL_lines
};
const char *glb_encyclopedia_entry_ITEM_SPLINTMAIL_lines[] =
{
"Long strips of metal are riveted on top of a leather tunic to provide more consistent protection than that afforded by studded leather tunics."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_SPLINTMAIL =
{
ITEM_SPLINTMAIL,
"splint mail",
1,
glb_encyclopedia_entry_ITEM_SPLINTMAIL_lines
};
const char *glb_encyclopedia_entry_ITEM_PLATEMAIL_lines[] =
{
"Composed of solid plates of iron, platemail provides an effective, if heavy, armour."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_PLATEMAIL =
{
ITEM_PLATEMAIL,
"plate mail",
1,
glb_encyclopedia_entry_ITEM_PLATEMAIL_lines
};
const char *glb_encyclopedia_entry_ITEM_CRYSTALPLATE_lines[] =
{
"Fashioned in the manner of platemail, but with some form of hardened crystal rather than iron. One would expect it to shatter at the first hit, but it seems more resilient than its nature would suggest."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_CRYSTALPLATE =
{
ITEM_CRYSTALPLATE,
"crystal platemail",
1,
glb_encyclopedia_entry_ITEM_CRYSTALPLATE_lines
};
const char *glb_encyclopedia_entry_ITEM_BOULDER_lines[] =
{
"An immense granite boulder that practically fills the dungeon corridors. Conveniently, its shape is spherical enough to permit a sufficiently strong shove to roll it a few feet."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_BOULDER =
{
ITEM_BOULDER,
"boulder",
1,
glb_encyclopedia_entry_ITEM_BOULDER_lines
};
const char *glb_encyclopedia_entry_ITEM_MOUNDFLESH_lines[] =
{
"A disgusting ten-foot diameter mound of unspecified-flesh. You can only hope it never belonged to a living creature."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_MOUNDFLESH =
{
ITEM_MOUNDFLESH,
"mound of flesh",
1,
glb_encyclopedia_entry_ITEM_MOUNDFLESH_lines
};
const char *glb_encyclopedia_entry_ITEM_STATUE_lines[] =
{
"It would look very pretty in your garden. Too bad you are in a dungeon."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_STATUE =
{
ITEM_STATUE,
"statue",
1,
glb_encyclopedia_entry_ITEM_STATUE_lines
};
const char *glb_encyclopedia_entry_ITEM_CORPSE_lines[] =
{
"The main form of sustenance for adventurers deep in the dungeons. Many have asked why one would eat a steaming pile of raw flesh, but you will soon acquire a taste for it. It can be quite delicious once you pick the gristle out. Or so you keep telling yourself."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_CORPSE =
{
ITEM_CORPSE,
"corpse",
1,
glb_encyclopedia_entry_ITEM_CORPSE_lines
};
const char *glb_encyclopedia_entry_ITEM_BONES_lines[] =
{
"Not as filling as corpses, but just as tasty. Be careful you don't get bone slivers stuck in your teeth!"
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_BONES =
{
ITEM_BONES,
"bones",
1,
glb_encyclopedia_entry_ITEM_BONES_lines
};
const char *glb_encyclopedia_entry_ITEM_ROCK_lines[] =
{
"A small stone. Unlike most small stones that you find in a dungeon, this one has the right heft and size to make an excellent missile weapon."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_ROCK =
{
ITEM_ROCK,
"rock",
1,
glb_encyclopedia_entry_ITEM_ROCK_lines
};
const char *glb_encyclopedia_entry_ITEM_MEATBALL_lines[] =
{
"Small spheroid of meat products. One is cautioned not to investigate too closely what sort of meat went into its construction.",
"",
"You mouth waters briefly at the thought of Kobe-style meat balls mixed with havarti cheese in a bowl of rice. Sadly, this meatball promises to be a tasteless morsel."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_MEATBALL =
{
ITEM_MEATBALL,
"meatball",
3,
glb_encyclopedia_entry_ITEM_MEATBALL_lines
};
const char *glb_encyclopedia_entry_ITEM_PEARLNECKLACE_lines[] =
{
"Numerous pearls have been threaded together to form a continuous chain. While there is no catch to open the chain, the necklace is large enough to fit over your head as is."
};
const encyclopedia_entry glb_encyclopedia_entry_ITEM_PEARLNECKLACE =
{