diff --git a/vane-admin/src/main/resources/lang-sk.yml b/vane-admin/src/main/resources/lang-sk.yml
new file mode 100644
index 000000000..80538820d
--- /dev/null
+++ b/vane-admin/src/main/resources/lang-sk.yml
@@ -0,0 +1,93 @@
+# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
+#
+# >> See lang-en.yml for variable descriptions <<
+#
+# +-----------------------------------+
+# | CAUTION: Do NOT change this file! |
+# +-----------------------------------+
+#
+# It will be silently overwritten with updates! If you want
+# to customize strings yourself, copy this file to lang-custom.yml
+# and set the language in the config.yml to "lang: 'custom'"
+
+# DO NOT CHANGE! The version of this language file. Used to determine
+# if the file needs to be updated.
+version: 2
+# The corresponding language code used in resource packs. Used for
+# resource pack generation. Typically, this is a combination of the
+# language code (ISO 639) and the country code (ISO 3166).
+resource_pack_lang_code: 'sk_sk'
+
+chat_message_formatter:
+ # This is the format for player chat messages
+ # %1$s: player name
+ # %2$s: message
+ player_chat_format: "%1$s§7: %2$s"
+
+ # This message is sent when a player joins the server
+ # %1$s: player name
+ player_join: "Hráč %1$s§e sa pripojil na serverr"
+
+ # This message is sent when a player is kicked from the server
+ # %1$s: player name
+ player_kick: "Hráč %1$s§e bol vyhodený zo servera"
+
+ # This message is sent when a player leaves the server
+ # %1$s: player name
+ player_quit: "Hráč %1$s§e opustil serverr"
+
+autostop:
+ # This message is sent when autostop is aborted, due to an administrative command
+ # or a player joining the server.
+ aborted: "§dAutomatické zastavenie bolo zrušené"
+ # This message is sent when autostop is scheduled, due to an administrative command
+ # or the last player leaving the server.
+ # %1$s: Time until stop
+ scheduled: "§dAutomatické zastavenie je naplánované o %1$s"
+ # This message is sent when autostop status is requested and autostop is already scheduled.
+ # %1$s: Time until stop
+ status: "§7Automatické zastavenie o %1$s"
+ # This message is sent when autostop status is requested, but autostop is not scheduled.
+ status_not_scheduled: "§dAutomatické zastavenie nie je naplánované"
+ # This message is sent when the actual autostop is performed.
+ shutdown: "§dAutomatické zastavenie je inicializované!"
+
+ command_autostop:
+ usage: "%1$s §7<§aabort§7|§aschedule§7|§astatus§7>"
+ description: "Správa automatického zastavenia."
+ help: "§aabort§7:§r Zruší naplánované automatické zastavenie.\n\
+ §aschedule §7[§bdelay§7]:§r Okamžite naplánuje automatické zastavenie bez ohľadu na počet hráčov. Akceptuje oneskorenie na prepísanie nastavených hodnôt.\n\
+ §astatus§7:§r Zobrazí stav automatického zastavenia."
+
+hazard_protection:
+ # This message is sent when the wither has been prevented from spawning in a non-whitelisted world
+ # %1$s: world name
+ wither_spawn_prohibited: "§7Wither sa v tomto svete nemôže spawnuť!"
+
+command_gamemode:
+ # This message is sent when the gamemode of a player is changed by the gamemode command.
+ # %1$s: Player name
+ # %2$s: Gamemode name
+ set: "§7Herný režim hráča %1$s§7 bol nastavený na %2$s"
+ usage: "%1$s §bgamemode §7[§bhráč§7]"
+ description: "§bgamemode §7[§bhráč§7]"
+ help: "Nastaví herný režim hráča."
+
+command_slimechunk:
+ # This message is sent when the player is standing in a slimechunk
+ slime_chunk_yes: "§aToto je slimechunk."
+ # This message is sent when the player is not standing in a slimechunk
+ slime_chunk_no: "§cToto nie je slimechunk."
+ usage: "%1$s"
+ description: "Zistí, či aktuálny chunk je slimechunk."
+ help: "Zistí, či aktuálny chunk je slimechunk."
+
+command_time:
+ usage: "%1$s §btime §7[§bsvet§7]"
+ description: "Nastaví čas pre aktuálny, alebo zadaný svet."
+ help: "Nastaví čas pre aktuálny, alebo zadaný svet."
+
+command_weather:
+ usage: "%1$s §bweather §7[§bsvet§7]"
+ description: "Nastaví počasie pre aktuálny, alebo zadaný svet."
+ help: "Nastaví počasie pre aktuálny, alebo zadaný svet."
diff --git a/vane-bedtime/src/main/resources/lang-sk.yml b/vane-bedtime/src/main/resources/lang-sk.yml
new file mode 100644
index 000000000..263077651
--- /dev/null
+++ b/vane-bedtime/src/main/resources/lang-sk.yml
@@ -0,0 +1,50 @@
+# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
+#
+# >> See lang-en.yml for variable descriptions <<
+#
+# +-----------------------------------+
+# | CAUTION: Do NOT change this file! |
+# +-----------------------------------+
+#
+# It will be silently overwritten with updates! If you want
+# to customize strings yourself, copy this file to lang-custom.yml
+# and set the language in the config.yml to "lang: 'custom'"
+
+# DO NOT CHANGE! The version of this language file. Used to determine
+# if the file needs to be updated.
+version: 5
+# The corresponding language code used in resource packs. Used for
+# resource pack generation. Typically, this is a combination of the
+# language code (ISO 639) and the country code (ISO 3166).
+resource_pack_lang_code: 'sk_sk'
+
+# This message is broadcast in the world, when a player enters the bed.
+# %1$s: player name
+# %2$s: percentage of sleeping players
+# %3$s: current count of sleeping players in the relevant world
+# %4$s: required amount of sleeping players to advance time
+# %5$s: world name
+player_bed_enter: "Hráč %1$s si išiel pospať %3$s/%4$s"
+
+# This message is broadcast in the world, when a player leaves the bed early,
+# before time was advanced.
+# %1$s: player name
+# %2$s: percentage of remaining sleeping players
+# %3$s: current count of sleeping players in the relevant world
+# %4$s: required amount of sleeping players to advance time
+# %5$s: world name
+player_bed_leave: "Hráč %1$s si dobre pospal %3$s/%4$s"
+
+dynmap:
+ # The label for the dynmap layer
+ layer_label: "Postele"
+ # The label for the dynmap markers
+ # %1$s: Player name
+ marker_label: "%1$s"
+
+blue_map:
+ # The label for the BlueMap marker set
+ layer_label: "Postele"
+ # The label for the BlueMap bed markers. Supports HTML. Arguments will be escaped properly.
+ # %1$s: Player name
+ marker_label: "🏠 %1$s"
diff --git a/vane-core/src/main/resources/lang-sk.yml b/vane-core/src/main/resources/lang-sk.yml
new file mode 100644
index 000000000..8d8b3c840
--- /dev/null
+++ b/vane-core/src/main/resources/lang-sk.yml
@@ -0,0 +1,156 @@
+# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
+#
+# >> See lang-en.yml for variable descriptions <<
+#
+# +-----------------------------------+
+# | CAUTION: Do NOT change this file! |
+# +-----------------------------------+
+#
+# It will be silently overwritten with updates! If you want
+# to customize strings yourself, copy this file to lang-custom.yml
+# and set the language in the config.yml to "lang: 'custom'"
+
+# DO NOT CHANGE! The version of this language file. Used to determine
+# if the file needs to be updated.
+version: 4
+# The corresponding language code used in resource packs. Used for
+# resource pack generation. Typically this is a combination of the
+# language code (ISO 639) and the country code (ISO 3166).
+resource_pack_lang_code: 'sk_sk'
+
+# This message is sent when a command requires a player but is executed
+# by a non-player.
+command_not_a_player: "§cChyba:§6 Príkaz musí spustiť hráč!"
+# This message is sent when the command sender is missing the required
+# permission.
+command_permission_denied: "§cChyba:§6 Nemáš na to oprávnenie!"
+
+# This message is sent when an invalid time format is encountered.
+# %1$s: format error message
+invalid_time_format: "§cChyba:§6 Nesprávny formát času: %1$s"
+
+# This message is sent when a block with a lootable is first attempted to be broken.
+break_loot_block_prevented: "§6Tento blok obsahuje zoznam koristi, ktorá sa po určitom čase znova doplní. Ak chceš naozaj zničiť tento blok, počkaj 5 sekúnd a až potom ho znič."
+
+command_customitem:
+ usage: "%1$s §agive §7<§bitem§7>"
+ description: "Dá určitú špecialnu vec hráčovi."
+ help: "§agive §7<§bitem§7>:§r Dá určitú špecialnu vec hráčovi."
+
+command_enchant:
+ # This message is sent when an enchantment level is given that is too low for the chosen enchantment.
+ # %1$s: Given level
+ # %2$s: Minimum level
+ level_too_low: "§cChyba:§6 Tvoj level %1$s§6 je príliš nízky, musí byť najmenej %2$s"
+ # This message is sent when an enchantment level is given that is too high for the chosen enchantment.
+ # %1$s: Given level
+ # %2$s: Maximum level
+ level_too_high: "§cChyba:§6 Tvoj level %1$s§6 je príliš vysoký, musí byť najviac %2$s"
+ # This message is sent when the selected enchantment cannot be applied to the item in hand.
+ # %1$s: Enchantment
+ # %2$s: Item in hand
+ invalid_enchantment: "§cChyba: Očarovanie %1$s§6 nie je možné použiť na %2$s"
+ usage: "%1$s §bočarovanie §7[§blevel§7]"
+ description: "Očaruje vec v tvojej ruke."
+ help: "Očaruje vec v tvojej ruke."
+
+command_vane:
+ # This message is sent when a module has been successfully reloaded.
+ # %1$s: module
+ reload_success: "%1$s§7: §aopätovne načítanie bolo úspešné"
+ # This message is sent when a module failed to reload.
+ # %1$s: module
+ reload_fail: "%1$s§7: §copätovne načítanie zlyhalo"
+ # This message is sent when the resource_pack has been successfully generated.
+ # %1$s: path to the resource pack file
+ resource_pack_generate_success: "§aZdrojový balížek bol úspešne vygenerovaný: %1$s"
+ # This message is sent when the resource_pack could not be generated.
+ resource_pack_generate_fail: "§cPri generovaní zdrojového balíčka sa vyskytla chyba"
+ usage: "%1$s §7<§areload§7|§agenerate_resource_pack§7>"
+ description: "Správa vane pluginov."
+ help: "§areload §7[§bmodule§7]:§r Znova nahrá všetky, alebo zvolený vane modul.\n\
+ §agenerate_resource_pack§7:§r vygeneruje zdrojový baliček pre vane."
+
+resource_pack:
+ # This kick message is used when a mandatory resource pack was declined by a player.
+ declined: "Aby si mohol na tomto serveri hrať, musíš prijať zdrojový balíček.\n\
+ Je potrebný pre preklad textov a textúry. V prípade, že si ho zamietol omylom,\n\
+ tak to môžeš zmeniť úpravou nastavenia servera v zozname tvojich serverov."
+ # This kick message is used when a mandatory resource pack failed to download for player.
+ download_failed: "§cZdá sa, že sťahovanie zdrojového balíčka nebolo úspešné.§r\n\
+ §7(Bol si odpojený, aby sa zabránilo chybám z zobrazení)\n\
+ \n\
+ §dSkús to prosím znova."
+
+menus:
+ head_selector:
+ # The title for the head selection menu.
+ # %1$s: Total heads in library
+ title: "%1$s §8§lHlavy"
+ # The title for the filter menu.
+ filter_title: "§8§lFiltruj knižnicu hláv"
+ # Represents a head in the library.
+ # %1$s: Head name
+ # %2$s: Head category
+ # %3$s: Head tags
+ select_head:
+ name: "%1$s"
+ lore:
+ - ""
+ - "§7Kategória: %2$s"
+ - "§7Značky: %3$s"
+
+ # Item selection menu.
+ item_selector:
+ # The item used to accept the selection.
+ accept:
+ name: "§a§lPotvrdiť"
+ lore: ["§bZvoľ§7 práve vybranú položku."]
+
+ # The item used to cancel the selection.
+ cancel:
+ name: "§c§lZrušiť"
+ lore: ["§6Preruš§7 voľbu položiek."]
+
+ # The item used to represent the currently selected item.
+ selected:
+ name: "§d§lVyber si položku"
+ lore:
+ - ""
+ - "Klikni na akúkoľvek vec vo svojom inventári aby si ju označil."
+ - ""
+ - "§bĽavým kliknutímk§7 zruš zmeny."
+ - "§bPravým kliknutím§7 vymaž (ak je to povolené)."
+
+ # Generic thing selection menu.
+ generic_selector:
+ # The item selecting the n'th page
+ # %1$s: Page number
+ page:
+ name: "§bStrana %1$s"
+ lore: []
+
+ # The item showing the current page
+ # %1$s: Page number
+ # %2$s: Total amount of pages
+ # %3$s: Total amount of items (filtered)
+ # %4$s: Total amount of items (unfiltered)
+ current_page:
+ name: "§aAktuálna strana %1$s §7/ %2$s"
+ lore:
+ - ""
+ - "§b#Vyfiltrované položky: %3$s"
+
+ # The item used to open the filter menu.
+ # Right clicking resets the filter.
+ filter:
+ name: "§d§lFilter"
+ lore:
+ - ""
+ - "§bĽavým kliknutímk§7 otvor menu pre filtrovanie."
+ - "§bPravým kliknutím§7 vymaž filter."
+
+ # The item used to cancel the selection.
+ cancel:
+ name: "§c§lZrušiť"
+ lore: ["§6Zruš§7 výber."]
diff --git a/vane-enchantments/src/main/resources/lang-sk.yml b/vane-enchantments/src/main/resources/lang-sk.yml
new file mode 100644
index 000000000..48745d66c
--- /dev/null
+++ b/vane-enchantments/src/main/resources/lang-sk.yml
@@ -0,0 +1,90 @@
+# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
+#
+# >> See lang-en.yml for variable descriptions <<
+#
+# +-----------------------------------+
+# | CAUTION: Do NOT change this file! |
+# +-----------------------------------+
+#
+# It will be silently overwritten with updates! If you want
+# to customize strings yourself, copy this file to lang-custom.yml
+# and set the language in the config.yml to "lang: 'custom'"
+
+# DO NOT CHANGE! The version of this language file. Used to determine
+# if the file needs to be updated.
+version: 4
+# The corresponding language code used in resource packs. Used for
+# resource pack generation. Typically, this is a combination of the
+# language code (ISO 639) and the country code (ISO 3166).
+resource_pack_lang_code: 'sk_sk'
+
+item_ancient_tome:
+ # The display name of this item variant.
+ name: "Staroveká kniha"
+
+item_enchanted_ancient_tome:
+ # The display name of this item variant.
+ name: "Staroveká kniha"
+
+item_ancient_tome_of_knowledge:
+ # The display name of this item variant.
+ name: "Staroveká kniha vedomostí"
+
+item_enchanted_ancient_tome_of_knowledge:
+ # The display name of this item variant.
+ name: "Staroveká kniha vedomostí"
+
+item_ancient_tome_of_the_gods:
+ # The display name of this item variant.
+ name: "Staroveká kniha bohov"
+
+item_enchanted_ancient_tome_of_the_gods:
+ # The display name of this item variant.
+ name: "Staroveká kniha bohov"
+
+enchantment_angel:
+ # The display name of this enchantment. Will be packed into a resource pack.
+ name: "Anjel"
+
+enchantment_grappling_hook:
+ # The display name of this enchantment. Will be packed into a resource pack.
+ name: "Hák na šplhanie"
+
+enchantment_hell_bent:
+ # The display name of this enchantment. Will be packed into a resource pack.
+ name: "Pekelne zúrivý"
+
+enchantment_leafchopper:
+ # The display name of this enchantment. Will be packed into a resource pack.
+ name: "Rezačka listov"
+
+enchantment_lightning:
+ # The display name of this enchantment. Will be packed into a resource pack.
+ name: "Blesk"
+
+enchantment_rake:
+ # The display name of this enchantment. Will be packed into a resource pack.
+ name: "Hrable"
+
+enchantment_seeding:
+ # The display name of this enchantment. Will be packed into a resource pack.
+ name: "Výsev"
+
+enchantment_soulbound:
+ # The display name of this enchantment. Will be packed into a resource pack.
+ name: "Spojenie s dušou"
+ drop_lock_warning: "Veci zviazané s dušou je možné zahodiť len pomocou myši"
+ drop_cooldown: "Pre potvrdenie odhodenia odhoď vec znova"
+ dropped_notification: "Zahodená vec zviazaná s dušou: %1$s"
+
+enchantment_take_off:
+ # The display name of this enchantment. Will be packed into a resource pack.
+ name: "Vzlet"
+
+enchantment_unbreakable:
+ # The display name of this enchantment. Will be packed into a resource pack.
+ name: "Nerozbitné"
+
+enchantment_wings:
+ # The display name of this enchantment. Will be packed into a resource pack.
+ name: "Krídla"
diff --git a/vane-permissions/src/main/resources/lang-sk.yml b/vane-permissions/src/main/resources/lang-sk.yml
new file mode 100644
index 000000000..0cdfc932b
--- /dev/null
+++ b/vane-permissions/src/main/resources/lang-sk.yml
@@ -0,0 +1,78 @@
+# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
+#
+# >> See lang-en.yml for variable descriptions <<
+#
+# +-----------------------------------+
+# | CAUTION: Do NOT change this file! |
+# +-----------------------------------+
+#
+# It will be silently overwritten with updates! If you want
+# to customize strings yourself, copy this file to lang-custom.yml
+# and set the language in the config.yml to "lang: 'custom'"
+
+# DO NOT CHANGE! The version of this language file. Used to determine
+# if the file needs to be updated.
+version: 1
+# The corresponding language code used in resource packs. Used for
+# resource pack generation. Typically, this is a combination of the
+# language code (ISO 639) and the country code (ISO 3166).
+resource_pack_lang_code: 'sk_sk'
+
+command_permission:
+ # This message is used to represent the empty list
+ list_empty: "§b∅"
+ # This message is sent as a first header line for group list output
+ list_header_groups: "Zoznam všetkých registrovaných skupín:"
+ # This message is sent as a first header line for permission list output
+ list_header_permissions: "Zoznam všetkých registrovaných oprávnení:\nFormát: (): "
+ # This message is sent as a first header line for player group list output
+ # %1$s: Player name
+ list_header_player_groups: "Zoznam všetkých skupín pre %1$s:"
+ # This message is sent as a first header line for player permission list output
+ # %1$s: Player name
+ list_header_player_permissions: "Zoznam všetkých oprávnení pre %1$s:\nFormát: (): "
+ # This message is sent as a first header line for group permission list output
+ # %1$s: Group name
+ list_header_group_permissions: "Zoznam všetkých oprávnení pre %1$s:\nFormát: (): "
+ # This message is sent when permissions are queried on an offline player
+ list_player_offline: "§6Požadovaný prehrávač je offline. Zobrazia sa len nakonfigurované oprávnenia. Oprávnenia z iných pluginov na správu oprávnení môžu chýbať."
+ # This message is sent for each group when a list of all groups is requested.
+ # %1$s: Group name
+ list_group: "§7 - %1$s"
+ # This message is sent for each permission when a list of all permissions is requested.
+ # %1$s: Permission name
+ # %2$s: Permission value
+ # %3$s: Permission description
+ list_permission: "§7 - %1$s§7 (%2$s§7): %3$s"
+ # This message is sent when a group is added to a player.
+ # %1$s: Player name
+ # %2$s: Group name
+ group_assigned: "Skupina %1$s bola priradená hráčovi %2$s"
+ # This message is sent when a group is removed from a player.
+ # %1$s: Player name
+ # %2$s: Group name
+ group_removed: "Skupina %1$s bola hráčovi %2$s odobraná"
+ # This message is sent when a group is added to a player, but it is already assigned.
+ # %1$s: Player name
+ # %2$s: Group name
+ group_already_assigned: "§6Skupina už bola priradená"
+ # This message is sent when a group is removed from a player, but it wasn't assigned.
+ # %1$s: Player name
+ # %2$s: Group name
+ group_not_assigned: "§6Skupina nie je priradená"
+ usage: "%1$s §7<§alist§7|§aadd§7|§aremove§7>"
+ description: "Správa oprávnení hráča."
+ help: "§alist §7<§agroups§7|§apermissions§7>:§r Zobrazí zoznam všetkých dostupných oprávnení alebo skupín oprávnení.\n\
+ §aadd §bplayer §bgroup§7:§r Pridá hráča do danej skupiny oprávnení.\n\
+ §aremove §bplayer §bgroup§7:§r Odstráni hráča z danej skupiny oprávnení."
+
+command_vouch:
+ # This message is sent when a player successfully vouches for a player
+ # %1$s: Player name
+ vouched: "§aZaručil si sa za hráča %1$s§a!"
+ # This message is sent when a player tries to vouch for a player for whom he already has vouched
+ # %1$s: Player name
+ already_vouched: "§6Už si sa zaručil za hráča %1$s§6!"
+ usage: "%1$s §bhráčr"
+ description: "Ručenie za hráča."
+ help: "Zaručenie sa za hráča, aby dostal povolenie hrať na serveri."
diff --git a/vane-portals/src/main/resources/lang-sk.yml b/vane-portals/src/main/resources/lang-sk.yml
new file mode 100644
index 000000000..8bf959743
--- /dev/null
+++ b/vane-portals/src/main/resources/lang-sk.yml
@@ -0,0 +1,404 @@
+# vim: set tabstop:2 softtabstop:0 expandtab shiftwidth:2:
+#
+# >> See lang-en.yml for variable descriptions <<
+#
+# +-----------------------------------+
+# | CAUTION: Do NOT change this file! |
+# +-----------------------------------+
+#
+# It will be silently overwritten with updates! If you want
+# to customize strings yourself, copy this file to lang-custom.yml
+# and set the language in the config.yml to "lang: 'custom'"
+
+# DO NOT CHANGE! The version of this language file. Used to determine
+# if the file needs to be updated.
+version: 6
+# The corresponding language code used in resource packs. Used for
+# resource pack generation. Typically, this is a combination of the
+# language code (ISO 639) and the country code (ISO 3166).
+resource_pack_lang_code: 'sk_sk'
+
+# This message is sent when a new portal console has been selected
+# and the player may now select a boundary block to construct a portal.
+select_boundary_now: "§6Teraz klikni pravým tlačítko na okraj portálu"
+# This message is sent when the selected console block is not of the correct
+# type anymore. This can happen when a player replaces the console block
+# while it is selected as a pending console.
+console_invalid_type: "§cBlok konzoly je nesprávny typ bloku!"
+# This message is sent when the selected console is in another world than the portal boundary.
+console_different_world: "§cKonzola musí byť v tom istom svete ako portál"
+# This message is sent when the selected portal console is too far away from
+# the portal boundary.
+console_too_far_away: "§cKonzola je príliš ďaleko od portálu"
+# This message is sent when a console has successfully been linked.
+console_linked: "§aKonzola je prepojená s portálom"
+
+# This message is sent when no boundary was found at the given location
+no_boundary_found: "§cNebol nájdený žiaden okraj portálu!"
+# This message is sent when the selected boundary doesn't contain an origin block
+no_origin: "§cPortál nemá základný blok!"
+# This message is sent when the selected boundary has multiple origin blocks
+multiple_origins: "§cPortál nemôže mať viac základných blokov!"
+# This message is sent when the selected vertical portal boundary has no portal area above the origin block
+no_portal_block_above_origin: "§cZákladný blok musí mať nad sebou portál!"
+# This message is sent when the selected vertical portal boundary has not enough portal areas above the origin block
+not_enough_portal_blocks_above_origin: "§cZákladný blok musí mať nad sebou aspoň 3 bloky priestoru pre vlastný portál!"
+# This message is sent when the selected portal boundary is too large in a given direction.
+# %1$s: The direction (x,y,z)
+too_large: "§cPortál je v smere %1$s§c príliš veľký!"
+# This message is sent when the selected portal boundary is too small in a given direction.
+# %1$s: The direction (x,y,z)
+too_small_spawn: "§cMiesto výstupu z portál je v smere %1$s§c príliš malé!"
+# This message is sent when the selected portal boundary contains too many portal area blocks.
+# %1$s: Current amount of blocks
+# %2$s: Maximum allowed number of blocks
+too_many_portal_area_blocks: "§cPriestor portálu je príliš veľký! %1$s§6/%2$s§c blokov"
+# This message is sent when a portal boundary is selected, but
+# a part of the area is obstructed.
+portal_area_obstructed: "§cPriestor portálu je zablokovaný!"
+# This message is sent when the selected boundary instersects an existing portal.
+intersects_existing_portal: "§cPortál sa prelína s iným portálom!"
+
+# This message is sent when a player has no permission to build a portal in the area.
+build_restricted: "§cNa stavanie portálu tu nemáš oprávnenie!"
+# This message is sent when a player has no permission to link a console to a portal.
+link_restricted: "§cNemáš oprávnenie prepojiť konzolu s týmto portálom!"
+
+# This message is sent when a portal is activated, but the target is already connected to another portal.
+target_already_connected: "§6Cieľový portál už je prepojený na iný portál!"
+# This message is sent when a portal is activated, but the player has no permission to use it.
+source_use_restricted: "§cNemáš oprávnenie použivať tento portál!"
+# This message is sent when a portal is activated, but the player has no permission to use the target portal.
+target_use_restricted: "§cNemáš oprávnenie použivať cieľový portál!"
+
+# This is the displayed on a floating item over all portal consoles of activated portals to indicate the connected portal.
+# HINT: The trailing §r's are important, otherwise the label will have empty space to the right
+# %1$s: Target portal name
+console_display_active: "§6§l>§r %1$s §6§l<§r"
+# This is the displayed on a floating item over all portal consoles of inactive portals to indicate the selected target portal.
+# HINT: The trailing §r's are important, otherwise the label will have empty space to the right
+# %1$s: Target portal name
+console_display_inactive: "§8§l>§r %1$s §8§l<§r"
+# This is the name substitution used for portals without a selected target portal.
+console_no_target: "§k?"
+
+# This message is sent when a player tries to unlink a console for which they have no permission.
+unlink_restricted: "§cNemáš oprávnenie odpojiť kozolu od tohto portálu!"
+# This message is sent when a player tries to destroy a console for which they have no permission.
+destroy_restricted: "§cNemáš oprávnenie zničiť tento portál!"
+# This message is sent when a player tries to change a portal setting for which they have no permission.
+settings_restricted: "§cNemáš oprávnenie meniť nastavenia tohto portálu!"
+# This message is sent when a player tries to change the target selection of a portal for which they have no permission.
+select_target_restricted: "§cNemáš oprávnenie nastaviť cieľ pre tento portál!"
+
+dynmap:
+ # The label for the dynmap layer
+ layer_label: "Portály"
+ # The label for the dynmap markers
+ # %1$s: Portal name
+ marker_label: "%1$s"
+
+blue_map:
+ # The label for the BlueMap marker set
+ layer_label: "Portály"
+ # The label for the BlueMap portal markers. Supports HTML. Arguments will be escaped properly.
+ # %1$s: Portal name
+ marker_label: "🌌 %1$s"
+
+menus:
+ # Settings for the portal naming menu.
+ enter_name:
+ # The title for the naming menu.
+ title: "§8§lMeno portálu"
+
+ # Settings for the portal settings menu.
+ settings:
+ # The title for the settings menu.
+ # %1$s: Portal name
+ title: "§8§lNastavenia: %1$s"
+ # The title for the icon seletion menu.
+ select_icon_title: "§8§lVyber ikonu"
+
+ # This item is used to rename the portal.
+ rename:
+ name: "§b§lPremenuj"
+ lore: []
+
+ # This item is used to select the portal's icon.
+ select_icon:
+ name: "§b§lVyber ikonu"
+ lore: []
+
+ # This item is used to change the portal's style.
+ select_style:
+ name: "§b§lVyber vzhľad"
+ lore: []
+
+ # This item is used to change and indicate enabled exit orientation lock.
+ exit_orientation_lock_on:
+ name: "§b§lZmeň uzamknutie predvoleného smeru výstupu z portálu"
+ lore: ["", "§bCurrent: §e§lPredvolený smer (výstup vždy smerom vpred)§r"]
+
+ # This item is used to change and indicate disabled exit orientation lock.
+ exit_orientation_lock_off:
+ name: "§b§lZmeň uzamknutie predvoleného smeru výstupu z portálu"
+ lore: ["", "§bCurrent: §a§lVoľný smer (výstup smerom podľa vstupu)§r"]
+
+ # This item is used to cycle visibility and indicate public visibility.
+ visibility_public:
+ name: "§b§lZmeň viditeľnosť"
+ lore: ["", "§bAktuálne: §a§lVerejný§r"]
+
+ # This item is used to cycle visibility and indicate group visibility.
+ visibility_group:
+ name: "§b§lZmeň viditeľnosť"
+ lore: ["", "§bAktuálne: §e§lMiestna skupina (členovia)§r"]
+
+ # This item is used to cycle visibility and indicate group visibility.
+ visibility_group_internal:
+ name: "§b§lZmeň viditeľnosť"
+ lore: ["", "§bAktuálne: §e§lMiestna skupina (viditeľné len interne)§r"]
+
+ # This item is used to cycle visibility and indicate private visibility.
+ visibility_private:
+ name: "§b§lZmeň viditeľnosť"
+ lore: ["", "§bAktuálne: §c§lSúkromný§r"]
+
+ # This item is used to change and indicate enabled target lock.
+ target_lock_on:
+ name: "§b§lZmeň uzamknutie na cieľ"
+ lore: ["", "§bAktuálne: §c§lUzamknutý§r"]
+
+ # This item is used to change and indicate disabled target lock.
+ target_lock_off:
+ name: "§b§lZmeň uzamknutie na cieľ"
+ lore: ["", "§bAktuálne: §a§lOdomknutý§r"]
+
+ # This item is used to return to the previous menu.
+ back:
+ name: "§6↩ §lSpäť"
+ lore: []
+
+ # Settings for the portal style menu.
+ style:
+ # The title for the style menu.
+ # %1$s: Portal name
+ title: "§8§lVzhľad pre: %1$s"
+ # The title for the block selector for the active console block.
+ select_block_console_active_title: "Vyber vzhľad pre aktivovanú konzolu."
+ # The title for the block selector for the active origin block.
+ select_block_origin_active_title: "Vyber vzhľad pre aktivovaný základný blok."
+ # The title for the block selector for the active portal block.
+ select_block_portal_active_title: "Vyber vzhľad pre aktivovaný priestor portálu."
+ # The title for the block selector for the active boundary variant 1 block.
+ select_block_boundary_1_active_title: "Vyber vzhľad pre aktivovaný okraj portálu, variant 1"
+ # The title for the block selector for the active boundary variant 2 block.
+ select_block_boundary_2_active_title: "Vyber vzhľad pre aktivovaný okraj portálu, variant 2."
+ # The title for the block selector for the active boundary variant 3 block.
+ select_block_boundary_3_active_title: "Vyber vzhľad pre aktivovaný okraj portálu, variant 3."
+ # The title for the block selector for the active boundary variant 4 block.
+ select_block_boundary_4_active_title: "Vyber vzhľad pre aktivovaný okraj portálu, variant 4."
+ # The title for the block selector for the active boundary variant 5 block.
+ select_block_boundary_5_active_title: "Vyber vzhľad pre aktivovaný okraj portálu, variant 5."
+ # The title for the block selector for the inactive console block.
+ select_block_console_inactive_title: "Vyber vzhľad pre neaktívnu konzolu."
+ # The title for the block selector for the inactive origin block.
+ select_block_origin_inactive_title: "Vyber vzhľad pre neaktívny základný blok."
+ # The title for the block selector for the inactive portal block.
+ select_block_portal_inactive_title: "Vyber vzhľad pre neaktívny priestor portálu."
+ # The title for the block selector for the inactive boundary variant 1 block.
+ select_block_boundary_1_inactive_title: "Vyber vzhľad pre neaktívny okraj portálu, variant 1"
+ # The title for the block selector for the inactive boundary variant 2 block.
+ select_block_boundary_2_inactive_title: "Vyber vzhľad pre neaktívny okraj portálu, variant 2."
+ # The title for the block selector for the inactive boundary variant 3 block.
+ select_block_boundary_3_inactive_title: "Vyber vzhľad pre neaktívny okraj portálu, variant 3."
+ # The title for the block selector for the inactive boundary variant 4 block.
+ select_block_boundary_4_inactive_title: "Vyber vzhľad pre neaktívny okraj portálu, variant 4."
+ # The title for the block selector for the inactive boundary variant 5 block.
+ select_block_boundary_5_inactive_title: "Vyber vzhľad pre neaktívny okraj portálu, variant 5."
+
+ # The item used to represent the selected active console block.
+ # %1$s: Building material
+ block_console_active:
+ name: "§b§lRiadiaca konzola §a(aktívna)"
+ lore: []
+ # The item used to represent the selected active origin block.
+ # %1$s: Building material
+ block_origin_active:
+ name: "§b§lZákladný blok §a(aktívny)"
+ lore: []
+ # The item used to represent the selected active portal block.
+ # %1$s: Building material
+ block_portal_active:
+ name: "§b§lPriestor portálu §a(aktívny)"
+ lore: []
+ # The item used to represent the selected active boundary variant 1 block.
+ # %1$s: Building material
+ block_boundary_1_active:
+ name: "§b§lOkraj portálu §a(aktívny)"
+ lore: ["", "§aVariant 1", "§7Stavebný materiál: %1$s"]
+ # The item used to represent the selected active boundary variant 2 block.
+ # %1$s: Building material
+ block_boundary_2_active:
+ name: "§b§lOkraj portálu §a(aktívny)"
+ lore: ["", "§aVariant 2", "§7Stavebný materiál: %1$s"]
+ # The item used to represent the selected active boundary variant 3 block.
+ # %1$s: Building material
+ block_boundary_3_active:
+ name: "§b§lOkraj portálu §a(aktívny)"
+ lore: ["", "§aVariant 3", "§7Stavebný materiál: %1$s"]
+ # The item used to represent the selected active boundary variant 4 block.
+ # %1$s: Building material
+ block_boundary_4_active:
+ name: "§b§lOkraj portálu §a(aktívny)"
+ lore: ["", "§aVariant 4", "§7Stavebný materiál: %1$s"]
+ # The item used to represent the selected active boundary variant 5 block.
+ # %1$s: Building material
+ block_boundary_5_active:
+ name: "§b§lOkraj portálu §a(aktívny)"
+ lore: ["", "§aVariant 5", "§7Stavebný materiál: %1$s"]
+ # The item used to represent the selected inactive console block.
+ # %1$s: Building material
+ block_console_inactive:
+ name: "§b§lRiadiaca konzola §e(neaktívna)"
+ lore: []
+ # The item used to represent the selected inactive origin block.
+ # %1$s: Building material
+ block_origin_inactive:
+ name: "§b§lZákladný blok §e(neaktívny)"
+ lore: []
+ # The item used to represent the selected inactive portal block.
+ # %1$s: Building material
+ block_portal_inactive:
+ name: "§b§lPriestor portálu §e(neaktívny)"
+ lore: []
+ # The item used to represent the selected inactive boundary variant 1 block.
+ # %1$s: Building material
+ block_boundary_1_inactive:
+ name: "§b§lOkraj portálu §e(neaktívny)"
+ lore: ["", "§aVariant 1", "§7Stavebný materiál: %1$s"]
+ # The item used to represent the selected inactive boundary variant 2 block.
+ # %1$s: Building material
+ block_boundary_2_inactive:
+ name: "§b§lOkraj portálu §e(neaktívny)"
+ lore: ["", "§aVariant 2", "§7Stavebný materiál: %1$s"]
+ # The item used to represent the selected inactive boundary variant 3 block.
+ # %1$s: Building material
+ block_boundary_3_inactive:
+ name: "§b§lOkraj portálu §e(neaktívny)"
+ lore: ["", "§aVariant 3", "§7Stavebný materiál: %1$s"]
+ # The item used to represent the selected inactive boundary variant 4 block.
+ # %1$s: Building material
+ block_boundary_4_inactive:
+ name: "§b§lOkraj portálu §e(neaktívny)"
+ lore: ["", "§aVariant 4", "§7Stavebný materiál: %1$s"]
+ # The item used to represent the selected inactive boundary variant 5 block.
+ # %1$s: Building material
+ block_boundary_5_inactive:
+ name: "§b§lOkraj portálu §e(neaktívny)"
+ lore: ["", "§aVariant 5", "§7Stavebný materiál: %1$s"]
+
+ # The item used to apply the style to the portal.
+ accept:
+ name: "§a§lAklikuj vzhľad"
+ lore: []
+
+ # The item used to reset all changes made in this menu.
+ reset:
+ name: "§6§lZruš zmeny"
+ lore: []
+
+ # The title for the predefined style selector.
+ select_style_title: "§8§lVyber vzhľad"
+ # The filter title for the predefined style selector.
+ filter_styles_title: "§8§lFiltruj vzhľady"
+ # The item used to open the style selector for predefined styles.
+ select_defined:
+ name: "§b§lVyber preddefinovaný vzhľad"
+ lore: []
+ # The item used to represent a predefined style.
+ # %1$s: Name of the style
+ select_style:
+ name: "%1$s"
+ lore: []
+
+ # The item used to discard any changes and return to the previous menu.
+ cancel:
+ name: "§6↩ §lZruš zmeny"
+ lore: []
+
+ # Settings for the portal console menu.
+ console:
+ # The title for the console menu.
+ # %1$s: Portal name
+ title: "§8§lPortál: %1$s"
+
+ # The item used to open the portal's settings.
+ settings:
+ name: "§b§lNastavenia"
+ lore: []
+
+ # The item used to open the portal's target selector.
+ # %1$s: The currently selected target
+ select_target:
+ name: "§d§lZvoľ cieľ"
+ lore:
+ - ""
+ - "§7Aktuálny cieľ: %1$s"
+ # The item used to show the current target when the target is locked.
+ # %1$s: The currently selected target
+ select_target_locked:
+ name: "§d§lZvoľ cieľ"
+ lore:
+ - ""
+ - "§7Aktuálny cieľ: %1$s"
+ - "§8Voľba cieľu je momentálne §6§lUZAMKNUTÁ§r§8!"
+
+ select_target_title: "§8§lZvoľ cieľový portál"
+ filter_portals_title: "§8§lFiltruj portály"
+ # The item used to represent a target portal.
+ # %1$s: Portal name
+ # %2$s: Portal distance
+ # %3$s: Portal world
+ # %4$s: Portal visibility (defined below, public, private, ...)
+ select_target_portal:
+ name: "%1$s"
+ lore:
+ - ""
+ - "§7Vzdialenosť: %2$s§6m"
+ - "§7Svet: %3$s"
+ - "§7%4$s"
+ select_target_portal_visibility_public: "§aVerejný"
+ select_target_portal_visibility_group: "§eMiestna skupina (členovia)"
+ select_target_portal_visibility_group_internal: "§eMiestna skupina (viditeľné len interne)"
+ select_target_portal_visibility_private: "§cSúkromný"
+
+ # The item used to unlink the current console.
+ unlink_console:
+ name: "§c§lOdpoj konzolu"
+ lore: []
+ # The title for the unlinking confirmation dialog.
+ unlink_console_confirm_title: "§c§lNaozaj odpojiť konzolu?"
+ # The item to accept unlinking.
+ unlink_console_confirm_accept:
+ name: "§c§lODPOJIŤ KONZOLU"
+ lore: []
+ # The item to cancel unlinking.
+ unlink_console_confirm_cancel:
+ name: "§a§lZrušiť"
+ lore: []
+
+ # The item used to destroy the portal.
+ destroy_portal:
+ name: "§c§lZrušiť portál"
+ lore: []
+ # The title for the destroy portal confirmation dialog.
+ destroy_portal_confirm_title: "§c§lNaozaj zrušiť portál?"
+ # The item to accept destroying.
+ destroy_portal_confirm_accept:
+ name: "§c§lZNIČIŤ PORTÁL"
+ lore: []
+ # The item to cancel destroying.
+ destroy_portal_confirm_cancel:
+ name: "§a§lZrušiť"
+ lore: []
diff --git a/vane-regions/src/main/resources/lang-sk.yml b/vane-regions/src/main/resources/lang-sk.yml
new file mode 100644
index 000000000..a626b8528
--- /dev/null
+++ b/vane-regions/src/main/resources/lang-sk.yml
@@ -0,0 +1,430 @@
+# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
+#
+# >> See lang-en.yml for variable descriptions <<
+#
+# +-----------------------------------+
+# | CAUTION: Do NOT change this file! |
+# +-----------------------------------+
+#
+# It will be silently overwritten with updates! If you want
+# to customize strings yourself, copy this file to lang-custom.yml
+# and set the language in the config.yml to "lang: 'custom'"
+
+# DO NOT CHANGE! The version of this language file. Used to determine
+# if the file needs to be updated.
+version: 3
+# The corresponding language code used in resource packs. Used for
+# resource pack generation. Typically, this is a combination of the
+# language code (ISO 639) and the country code (ISO 3166).
+resource_pack_lang_code: 'sk_sk'
+
+# This message is sent when the player needs to select an area for
+# a new region.
+start_region_selection: "§aVyber oblasť výberom dvoch blokov §bľavým-§a a §bpravým-kliknutím§a s prázdnou rukou."
+# This message is sent when the player selects the primary block
+# for a new region.
+# %1$s: Block X
+# %2$s: Block Y
+# %3$s: Block Z
+select_primary_block: "§aBlok (%1$s§a, %2$s§a, %3$s§a) je označený ako primárny blok."
+# This message is sent when the player selects the secondary block
+# for a new region.
+# %1$s: Block X
+# %2$s: Block Y
+# %3$s: Block Z
+select_secondary_block: "§aBlok (%1$s§a, %2$s§a, %3$s§a) je označený ako sekundárny blok."
+
+command_region:
+ usage: "%1$s"
+ description: "Otvoriť menu správy regiónov."
+ help: "Kliknutím sa otvorí ponuka správy regiónov."
+
+dynmap:
+ # The label for the dynmap layer
+ layer_label: "Regióny"
+ # The label for the dynmap markers
+ # %1$s: Region name
+ marker_label: "%1$s"
+
+blue_map:
+ # The label for the BlueMap marker set
+ layer_label: "Regióny"
+ # The label for the BlueMap region markers
+ # %1$s: Region name
+ marker_label: "%1$s"
+
+menus:
+ # Settings for the region group naming menu.
+ enter_region_group_name:
+ # The title for the naming menu.
+ title: "§8§lZadajte názov skupiny regiónov"
+
+ # Settings for the region naming menu.
+ enter_region_name:
+ # The title for the naming menu.
+ title: "§8§lZadaj názov regiónu"
+
+ # Settings for the role naming menu.
+ enter_role_name:
+ # The title for the naming menu.
+ title: "§8§lZadaj názov role"
+
+ # Settings for the main menu.
+ main:
+ # The title for the main menu.
+ title: "§8§lSpráva regiónov"
+
+ # The item used to start a new region selection.
+ create_region_start_selection:
+ name: "§a§lVytvoriť región"
+ lore:
+ - ""
+ - "§7Spustí výber novej oblasti. S prázdnou rukou,"
+ - "§6ľavým-kliknutím§7 zvoľ prvý blok a"
+ - "§6pravým-kliknutím§7 zvoľ druhý blok."
+ - "§7Priestor medzi blokmi sa stane regiónom."
+
+ # This item is shown when the selection is invalid
+ # %1$s: Checkmark: primary block set
+ # %2$s: Checkmark: secondary block set
+ # %3$s: Checkmark: same world
+ # %4$s: Checkmark: doesn't interact existing region
+ # %5$s: Checkmark: minimum area condition met
+ # %6$s: Checkmark: not bigger than max
+ # %7$s: Checkmark: can afford
+ # %8$s: Selection extent X
+ # %9$s: Selection extent Y
+ # %10$s: Selection extent Z
+ # %11$s: min extent X
+ # %12$s: min extent Y
+ # %13$s: min extent Z
+ # %14$s: max extent X
+ # %15$s: max extent Y
+ # %16$s: max extent Z
+ # %17$s: price and currency
+ create_region_invalid_selection:
+ name: "§c§lNeplatný výber"
+ lore:
+ - ""
+ - "§6Tvoj výber (%8$s§6 x %9$s§6 x %10$s§6) je chybný!"
+ - "§6Musí spĺňať nasledujúce požiadavky:"
+ - "§7- %1$s§7 Primárny blok musí byť nastavený"
+ - "§7- %2$s§7 Sekundárny blok musí byť nastavený"
+ - "§7- %3$s§7 Bloky musia byť v tom istom svete"
+ - "§7- %4$s§7 Neprekrýva existujúcu oblasť"
+ - "§7- %5$s§7 Pokrýva minimálne plochu (%11$s§7 x %12$s§7 x %13$s§7)"
+ - "§7- %6$s§7 Nie väčší ako (%14$s§7 x %15$s§7 x %16$s§7)"
+ - "§7- %7$s§7 Môžeš si dovoliť (%17$s§7)"
+
+ # This item is shown when the selection is valid
+ # %1$s: Selection extent X
+ # %2$s: Selection extent Y
+ # %3$s: Selection extent Z
+ # %4$s: min extent X
+ # %5$s: min extent Y
+ # %6$s: min extent Z
+ # %7$s: max extent X
+ # %8$s: max extent Y
+ # %9$s: max extent Z
+ # %10$s: price and currency
+ create_region_valid_selection:
+ name: "§a§lVytvoriť región"
+ lore:
+ - ""
+ - "§7Tvoj výber (%1$s§7 x %2$s§7 x %3$s§7) je platný."
+ - "§7Klikni sem, aby si vytvoril novú oblasť."
+ - ""
+ - "§7- §a✓§7 Primárny blok je nastavený"
+ - "§7- §a✓§7 Sekundárny blok je nastavený"
+ - "§7- §a✓§7 Bloky sú v tom istom svete"
+ - "§7- §a✓§7 Neprekrýva existujúcu oblasť"
+ - "§7- §a✓§7 Pokrýva minimálne plochu (%4$s§7 x %5$s§7 x %6$s§7)"
+ - "§7- §a✓§7 Nie väčší ako (%7$s§7 x %8$s§7 x %9$s§7)"
+ - "§7- §a✓§7 Môžeš si dovoliť (%10$s§7)"
+
+ # This item is used to cancel a pending selection.
+ cancel_selection:
+ name: "§c§lZrušiť výber"
+ lore: []
+
+ # This item is used to select a region where the player is administrator.
+ list_regions:
+ name: "§b§lVyber regiónu"
+ lore: []
+
+ # The title for the region selection menu
+ select_region_title: "§8§lVyber regiónu"
+ # The title for the region selection menu filter
+ filter_regions_title: "§8§lFiltrovanie regiónov"
+ # This item is used to represent a region in the selection menu.
+ # %1$s: Region name
+ select_region:
+ name: "%1$s"
+ lore: []
+
+ # This item is a shortcut to select the region the player is standing in.
+ # %1$s: Region name
+ current_region:
+ name: "§b§lAktuálny región"
+ lore:
+ - ""
+ - "§7Región: %1$s"
+ - ""
+ - "§7Vyber región, v ktorom sa nachádzaš."
+
+ # This item is used to create a new region group.
+ create_region_group:
+ name: "§a§lVytvoriť skupinu regiónov"
+ lore:
+ - ""
+ - "§7Vytvor novú §bskupinu regiónov§7. Skupiny regiónov"
+ - "§7sa používajú na nastavenie oprávnení pre hráčov"
+ - "§7pridelením rolí. Všetky regióny v skupine regiónov"
+ - "§7budú zdieľať tieto oprávnenia"
+
+ # This item is used to select a region group.
+ list_region_groups:
+ name: "§b§lVybrať skupinu regiónov"
+ lore: []
+
+ # This item is a shortcut to select the region group of the region the player is standing in.
+ # %1$s: Region group name
+ current_region_group:
+ name: "§b§lAktuálna skupina regiónov"
+ lore:
+ - ""
+ - "§7Skupina regiónov: %1$s"
+ - ""
+ - "§7Vyber skupinu regiónov z"
+ - "§7regiónu v ktorom stojíš."
+
+ select_region_group_title: "§8§lVybrať skupinu regiónov"
+ filter_region_groups_title: "§8§lFiltrovať skupiny regiónov"
+ # This item is used to represent a region group in the selection menu.
+ # %1$s: Region group name
+ select_region_group:
+ name: "%1$s"
+ lore: []
+
+ # Settings for the region menu.
+ region:
+ # The title for the region menu.
+ # %1$s: Region name
+ title: "§8§lRegión: %1$s"
+
+ # The item used to rename a region.
+ rename:
+ name: "§b§lPremenovať región"
+ lore: []
+
+ # The item used to delete a region.
+ delete:
+ name: "§c§lZmazať región"
+ lore: []
+ # The title for the delete confirmation dialog.
+ delete_confirm_title: "§c§lZmazať región?"
+ # The item to accept deleting.
+ delete_confirm_accept:
+ name: "§c§lZMAZANIE REGIÓNU"
+ lore: []
+ # The item to cancel deleting.
+ delete_confirm_cancel:
+ name: "§a§lZrušiť"
+ lore: []
+
+ # The item used to open the list of region groups to assign the region to one
+ assign_region_group:
+ name: "§b§lPriradiť skupinu"
+ lore: []
+
+ select_region_group_title: "§8§lVybrať skupinu regiónov"
+ filter_region_groups_title: "§8§lFiltrovať skupiny regiónov"
+ # The item used to represent a region group.
+ # %1$s: Region group name
+ select_region_group:
+ name: "%1$s"
+ lore: []
+
+ # Settings for the region group menu.
+ region_group:
+ # The title for the region group menu.
+ # %1$s: Region group name
+ title: "§8§lSkupina: %1$s"
+
+ setting_toggle_on:
+ name: "§a§lPOVOLENÉ"
+ lore: []
+ setting_toggle_off:
+ name: "§c§lZAKǍZANÉ"
+ lore: []
+ setting_info_animals:
+ name: "§b§lZvieratá"
+ lore:
+ - ""
+ - "§7Ovláda spawnovanie zvieracích mobov."
+ setting_info_monsters:
+ name: "§b§lPríšery"
+ lore:
+ - ""
+ - "§7Ovláda spawnovanie príšer (nepriateľských mobov)."
+ setting_info_explosions:
+ name: "§b§lVýbuchy"
+ lore:
+ - ""
+ - "§7Ovláda všetky typy výbuchov."
+ setting_info_fire:
+ name: "§b§lOheň"
+ lore:
+ - ""
+ - "§7Ovláda, či oheň spáli bloky a či sa šíri."
+ setting_info_pvp:
+ name: "§b§lPVP"
+ lore:
+ - ""
+ - "§7Ovláda, či je povolený PVP boj."
+ setting_info_trample:
+ name: "§b§lŠliapanie"
+ lore:
+ - ""
+ - "§7Ovláda, či je možné poľnohospodársku pôdu pošliapať."
+ setting_info_vine_growth:
+ name: "§b§lRast viniča"
+ lore:
+ - ""
+ - "§7Ovplyvňuje, či v regióne rastú viniče."
+
+ # The item used to rename a region group.
+ rename:
+ name: "§b§lPremenovať skupinu"
+ lore: []
+
+ # The item used to delete a region group.
+ # %1$s: Checkmark: No region uses this group
+ delete:
+ name: "§c§lOdstrániť skupinu"
+ lore:
+ - ""
+ - "§6Požiadavky na vymazanie:"
+ - "§7- %1$s §7Žiadny región túto skupinu nepoužíva."
+ # The title for the delete confirmation dialog.
+ delete_confirm_title: "§c§lOdstrániť skupinu regiónov?"
+ # The item to accept deleting.
+ delete_confirm_accept:
+ name: "§c§lODSTRÁNIŤ SKUPINU REGIÓNOV"
+ lore: []
+ # The item to cancel deleting.
+ delete_confirm_cancel:
+ name: "§a§lZrušiť"
+ lore: []
+
+ # This item is used to create a new role.
+ create_role:
+ name: "§a§lVytvoriť rolu"
+ lore:
+ - ""
+ - "§7Vytvor novú §brolu§7. Role sa používajú"
+ - "§7na nastavenie oprávnení pre skupiny hráčov."
+
+ # This item is used to open the role menu for a role.
+ list_roles:
+ name: "§b§lRoly"
+ lore: []
+
+ select_role_title: "§8§lVybrať rolu"
+ filter_roles_title: "§8§lFiltrovanie rolí"
+ # This item is used to represent a role in the selection menu.
+ # %1$s: Role name
+ select_role:
+ name: "%1$s"
+ lore: []
+
+ # Settings for the role menu.
+ role:
+ # The title for the role menu.
+ # %1$s: Role name
+ title: "§8§lSkupina: %1$s"
+
+ setting_toggle_on:
+ name: "§a§lPOVOLENÉ"
+ lore: []
+ setting_toggle_off:
+ name: "§c§lZAKǍZANÉ"
+ lore: []
+ setting_info_admin:
+ name: "§b§lAdmin"
+ lore:
+ - ""
+ - "§7Príznak správcu nemožno zapnúť ani vypnúť."
+ - "§7a je nastavený iba pre skupinu správcov."
+ setting_info_build:
+ name: "§b§lStavanie"
+ lore:
+ - ""
+ - "§7Umožňuje stavanie a ťažbu blokov."
+ setting_info_use:
+ name: "§b§lPoužívanie vecí"
+ lore:
+ - ""
+ - "§7Umožňuje používať rôzne veci, ako sú dvere,"
+ - "§7páky, tlačidlá alebo redstone komponenty."
+ - "§7Tiež kontroluje §6prístup k náhľadu§7 do inventárov."
+ setting_info_container:
+ name: "§b§lKontajnery"
+ lore:
+ - ""
+ - "§7Povoľuje modifikačné interakcie s inventármi."
+ - "§7Bez tohto príznaku by nebolo možné nič brať"
+ - "§7a ani vkladať do inventárov."
+ setting_info_portal:
+ name: "§b§lPoužívanie portálov"
+ lore:
+ - ""
+ - "§7Umožňuje interakciu s portálmi."
+
+ # The item used to rename a role.
+ rename:
+ name: "§b§lPremenovať rolu"
+ lore: []
+
+ # The item used to delete a role.
+ delete:
+ name: "§c§lOdstrániť rolu"
+ lore: []
+ # The title for the delete confirmation dialog.
+ delete_confirm_title: "§c§lOdstrániť rolu?"
+ # The item to accept deleting.
+ delete_confirm_accept:
+ name: "§c§lODSTRÁNIŤ ROLU"
+ lore: []
+ # The item to cancel deleting.
+ delete_confirm_cancel:
+ name: "§a§lZrušiť"
+ lore: []
+
+ # This item is used to open the player assignment menu for a role.
+ assign_player:
+ name: "§b§lPriradiť hráčov"
+ lore:
+ - ""
+ - "§7Priraď hráčom túto rolu kliknutím na nich."
+ - "§7Ak mal hráč predtým inú rolu, bude mu"
+ - "§7priradená táto rola. Zoznam zobrazí len"
+ - "§7hráčov, ktorí ešte nie sú k tejto roli priradení."
+ - "§7Hráčov môžeš odstrániť pomocou menu §bOdstrániť hráčov§7."
+ # This item is used to open the player removing a menu for a role.
+ remove_player:
+ name: "§b§lOdstrániť hráčov"
+ lore:
+ - ""
+ - "§7Odstráňte hráčov z tejto role kliknutím na nich."
+ - "§7To znamená, že potom nebudú mať pridelenú žiadnu rolu"
+ - "§7a budú riešený pomocou univerzálnej role §6[ostatní]"
+
+ select_assign_player_title: "§8§lPriradiť hráčov"
+ select_remove_player_title: "§8§lOdstrániť hráčov"
+ filter_players_title: "§8§lFiltrovať hráčov"
+ # This item is used to represent a player in the selection menu.
+ # %1$s: Player name
+ select_player:
+ name: "%1$s"
+ lore: []
diff --git a/vane-trifles/src/main/resources/lang-sk.yml b/vane-trifles/src/main/resources/lang-sk.yml
new file mode 100644
index 000000000..1ac528b02
--- /dev/null
+++ b/vane-trifles/src/main/resources/lang-sk.yml
@@ -0,0 +1,138 @@
+# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2:
+#
+# >> See lang-en.yml for variable descriptions <<
+#
+# +-----------------------------------+
+# | CAUTION: Do NOT change this file! |
+# +-----------------------------------+
+#
+# It will be silently overwritten with updates! If you want
+# to customize strings yourself, copy this file to lang-custom.yml
+# and set the language in the config.yml to "lang: 'custom'"
+
+# DO NOT CHANGE! The version of this language file. Used to determine
+# if the file needs to be updated.
+version: 4
+# The corresponding language code used in resource packs. Used for
+# resource pack generation. Typically this is a combination of the
+# language code (ISO 639) and the country code (ISO 3166).
+resource_pack_lang_code: 'sk_sk'
+
+command_heads:
+ usage: "%1$s"
+ description: "Získaj hlavy z knižnice hláv."
+ help: "Spustením sa otvorí knižnica hláv."
+
+command_finditem:
+ usage: "%1$s"
+ description: "Vyhľadá zadaný materiál v blízkych kontajneroch a entitách."
+ help: "Vyhľadá zadaný materiál v blízkych kontajneroch a entitách."
+
+command_setspawn:
+ usage: "%1$s"
+ description: "Nastaví globálny spawn na tvoji aktuálnu pozíciu."
+ help: "Nastaví globálny spawn na tvoji aktuálnu pozíciu."
+
+storage:
+ open_stacked_item: "Musíš najskúr rozložiť kopu, aby si tieto veci mohol otvoriť."
+ item_pouch:
+ # The display name of this item variant.
+ name: "Vrecúško"
+ item_backpack:
+ # The display name of this item variant.
+ name: "Batoh"
+
+xp_bottles:
+ item_small_xp_bottle:
+ # The display name of this item variant.
+ name: "Malá fľaštička so skúsenosťami"
+ item_medium_xp_bottle:
+ # The display name of this item variant.
+ name: "Stredná fľaštička so skúsenosťami"
+ item_large_xp_bottle:
+ # The display name of this item variant.
+ name: "Veľká fľaštička so skúsenosťami"
+
+item_empty_xp_bottle:
+ # The display name of this item variant.
+ name: "Prázdna fľaštička so skúsenosťami"
+
+item_north_compass:
+ # The display name of this item variant.
+ name: "Kompas na sever"
+
+item_reinforced_elytra:
+ # The display name of this item variant.
+ name: "Netheritová Elytra"
+
+item_file:
+ # The display name of this item variant.
+ name: "Rozpájačka"
+
+item_slime_bucket:
+ # The display name of this item variant.
+ name: "Vedro so slizom"
+
+item_papyrus_scroll:
+ # The display name of this item variant.
+ name: "Papyrusový zvitok"
+
+item_trowel:
+ # The display name of this item variant.
+ name: "Murárska lyžica"
+ # The lore of every trowel
+ # %1$s: The current feed source
+ lore:
+ - "§7Klikni pravým tlačitkom myši na túto vec vo svojom inventári, aby si zmenil zdrojový materiál."
+ - "§7Aktuálny zdrojový materiál: %1$s"
+
+sickles:
+ item_wooden_sickle:
+ # The display name of this item variant.
+ name: "Drevený kosák"
+ item_stone_sickle:
+ # The display name of this item variant.
+ name: "Kamenný kosák"
+ item_iron_sickle:
+ # The display name of this item variant.
+ name: "Železný kosák"
+ item_golden_sickle:
+ # The display name of this item variant.
+ name: "Zlatý kosák"
+ item_diamond_sickle:
+ # The display name of this item variant.
+ name: "Diamantový kosák"
+ item_netherite_sickle:
+ # The display name of this item variant.
+ name: "Netheritový kosák"
+
+scrolls:
+ item_home_scroll:
+ # The display name of this item variant.
+ name: "Teleportačný zvitok (Domov)"
+ item_unstable_scroll:
+ # The display name of this item variant.
+ name: "Teleportačný zvitok (Nestabilný)"
+ # Shown when used but no scroll was used previously.
+ teleport_no_previous_teleport: "§cNikdy predtým si nepoužil iný zvitok."
+ item_spawn_scroll:
+ # The display name of this item variant.
+ name: "Teleportačný zvitok (Spawn)"
+ item_lodestone_scroll:
+ # The display name of this item variant.
+ name: "Teleportačný zvitok (Navigačný kameň)"
+ # Shown when used but no lodestone was ever bound.
+ teleport_no_bound_lodestone: "§bNajskôr sa prikrč a klikni pravým tlačítkom na navigačný kameň, aby si ho prepojil s týmto zvitkom."
+ # Shown when used but the bound lodestone doesn't exist anymore.
+ teleport_missing_lodestone: "§cNezdá sa, že by tento zvitok niečo robil. &6Bojíš sa, že prepojený navigačný kameň sa stratil."
+ # The lore of a bound scoll
+ # %1$s: Bound lodestone's world name
+ # %2$s: Bound lodestone's X position
+ # %3$s: Bound lodestone's Y position
+ # %4$s: Bound lodestone's Z position
+ bound_lore: "§7Prepojený na pozíciu (%2$s§7, %3$s§7, %4$s§7) vo svete %1$s"
+ item_death_scroll:
+ # The display name of this item variant.
+ name: "Teleportačný zvitok (Smrť)"
+ # Sent when a death scroll is used but the user hasn't died recently or already used a scroll of this type.
+ teleport_no_recent_death: "§cNezomrel si nedávno, alebo si už zvitok smrti použil!"