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This repository was archived by the owner on Jun 25, 2020. It is now read-only.
Most programs return a value of "0" when run successfully, a positive value when run unsuccessfully with an expected error, and a negative value when run unsuccessfully with an unexpected error. I'm not sure if KSP follows these rules (the one time I want a crash they don't show up...) but if it does we can check the return value after KSP closes and tell the user that it crashed, giving them options to copy the log or error file, open the log or error file, or relaunch the game.
Most programs return a value of "0" when run successfully, a positive value when run unsuccessfully with an expected error, and a negative value when run unsuccessfully with an unexpected error. I'm not sure if KSP follows these rules (the one time I want a crash they don't show up...) but if it does we can check the return value after KSP closes and tell the user that it crashed, giving them options to copy the log or error file, open the log or error file, or relaunch the game.