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Setup app root with WebGL/Pixi canvas #16

@olange

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@olange

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  • Create an ‹app-game› component with a Pixi v5 canvas DONE 27.01 OL+RF
  • Propagate resize of ‹app-game› component to its Pixi canvas TODO note this is different than window resize; we might want to use a Resize Observer, or propagate the resize event fired on the window
  • Debounce the resize TODO avoid too much costly resizing of the canvas, especially in case of component resize driven by window being resized by the user
  • Add a fullscreen button and have the layout adjust TODO see also Gōng-fu I/O en 10 min.
  • Add a FPS display TODO voir jkanchelov/pixi-fps

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