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I wanted to use k for a forward kinematics solver for a human pose. In order to accomplish this I would need the ability to have ball joints, such as the joints on your hip and spine. Could this functionality be added? I know its possible by using three rotational joints but thinking about permutations of rotations, etc, is confusing to me and I'm not sure I'm up to the challenge as someone unfamiliar with all of this.
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