Using custom lcp's in V3 #201
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As the title says, I'm working on making a custom lcp for my players to use in our campaign, but I'm having some difficulties with actually getting the site to allow me to use them. I'm trying to use the official lcp's as a baseline, so I'm not sure what I'm doing wrong at the moment. I'm only adding one weapon and one weapon mod, so I don't think it should be too complex, but there may be something obvious that I am missing, or V3 may not have the ability to use custom lcp's just yet. I've tried using the VSCode COMP/CON Content Tools extension to help debug, but it currently isn't telling me there are any issues. I'm just going to copy the .json files below, that way no one has to download anything to see what's wrong, since that'd be sketchy as hell. Apologies for the formatting, apparently github doesn't want to play nice with me on them. Also, spoiler warning for anyone looking that may want to play the unofficial continuation of Wallflower's story, as the items come from that. lcp_manifest.json{ "name": "Wallflower Act 2-3 Additions", "author": "RA", "description": "Items from the community continuation of No Room For a Wallflower.", "item_prefix": "ra-w23a-", "version": "0.1", "image_url": "https://img.itch.zone/aW1nLzUzOTk0MzIuanBn/315x250%23cb/YuE1nt.jpg", "website": "https://massif-press.itch.io/no-room-for-a-wallflower-act-1", "v3": true } weapons.json[ { "id": "mw_ancient_prime_blade", "name": "Ancient Prime's Blade", "mount": "Main", "type": "Melee", "damage": [ { "type": "Kinetic", "val": "5" } ], "range": [ { "type": "Threat", "val": 2 } ], "tags": [ { "id": "tg_unique" }, { "id": "tg_ap" }, { "id": "tg_smart" }, { "id": "tg_exotic" }, { "id": "tg_indestructible" } ], "source": "EXOTIC", "license": "", "license_id": "", "license_level": 0, "description": "Recovered from a previously hidden burial site recently exposed during the cataclysmic SM-D strike against Daylight, this weapon is an incredible archaeological discovery as well as a peerless example of long-forgotten Egregorian weapon forging techniques. Preliminary material analysis of the blade reveals an unusual composition consisting of traditional metallurgical alloys interwoven with long-chain keratin polymers, granting the weapon both its incredible durability as well as its unique iridescent sheen. The sword, formerly belonging to a member of the Egregorian warrior caste-strain known as Primaries or Primes, is also a functional osteomemetic with a series of recorded Witness subjectivities engraved along the length of the blade itself. It is in all respects a monumentally valuable relic of the past, a tangible expression of a people's history and will to fight made manifest.", "actions": [ { "name": "Bladebond Mark", "activation": "Quick", "detail": "Choose an allied character within line of sight. They gain a Bladebond Mark until the end of the scene, or you take this action again. While they are marked, you gain the Prime's Guard reaction." }, { "name": "Prime's Guard", "activation": "Reaction", "frequency": "1/round", "trigger": "A hostile character in line of sight and in range of the Ancient Prime's Blade makes an attack targeting an ally with a Bladebond Mark", "detail": "The ally gains resistance to damage from the triggering attack. Make an attack with the Ancient Prime's Blade against the triggering hostile character. This reaction interrupts and resolves before the triggering attack." } ] } ] mods.json[ { "id": "wm_mendicant_fragment", "name": "Fragment of Mendicant Two", "allowed_types": [ "Melee", "CQB", "Rifle", "Launcher", "Nexus", "Cannon" ], "source": "EXOTIC", "license": "", "license_id": "", "license_level": 0, "effect": "This weapon's damage cannot be reduced in any way by other systems or effects such as Resistance, Armor, etc. Reductions from Talents or systems that allow for a weapon to be fired for half-damage still apply.", "description": "A piece of Mendicant Two's core, it continues to exist and seek conflict despite Mendicant Two's destruction. Unlike the fragment of Beggar One, this paradoxically alive-yet-dead piece of Mendicant Two can be scanned by conventional means, but the output of such scans simply returns the weapon it was last attached to.\nI have been killed a thousand times, and I shall die a thousand more deaths. For all that may blacken my form, none may kill me for I am APEP, that which will devour the sun, the inevitable end of men.", "tags": [ { "id": "tg_unique" }, { "id": "tg_exotic" } ] } ] |
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Correct, LCPs are just renamed ZIPs. However you should double check you are zipping the files directly and not the folder, i dont think it'll work if the files are not in the base directory.
The manifest looks like it should work on first glance.