Sometimes, you have a bad component which will throw an exception at render.
It seems like that once they throw, you cannot remount any component after it due to the unmountComponent which will itself throw for internalInstance._currentElement (undefined on internalInstance).
I don't really know how we could implement this, maybe by wrapping the render method like react-transform-catch-errors does it.
(I wonder if this should be there or in the Cosmos suite, I believe that it's kind of low-level so it should be for react-component-playground, right?).
Sometimes, you have a bad component which will throw an exception at
render.It seems like that once they throw, you cannot remount any component after it due to the
unmountComponentwhich will itself throw forinternalInstance._currentElement(undefined oninternalInstance).I don't really know how we could implement this, maybe by wrapping the
rendermethod like react-transform-catch-errors does it.(I wonder if this should be there or in the Cosmos suite, I believe that it's kind of low-level so it should be for react-component-playground, right?).