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level.cpp
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214 lines (188 loc) · 6.76 KB
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#include "level.h"
#include <algorithm>
#include <map>
#include <utility>
#include <QFile>
#include <QJsonObject>
#include <QJsonArray>
#include "GameObjects/Entities/Towers/TowerSlots/tower_slot.h"
#include "Utilities/utility.h"
#include "Utilities/Resources/pixmap_loader.h"
#include "constants.h"
Level::Level(int level_number) : level_number_(level_number) {
QFile file(":Levels/Level" +
QString::fromStdString(std::to_string(level_number)) + "/level.json");
if (!file.open(QIODevice::ReadOnly)) {
throw std::invalid_argument("There is no such level");
}
QByteArray level_data = file.readAll();
QJsonParseError error;
QJsonDocument document = QJsonDocument::fromJson(level_data, &error);
if (error.error != QJsonParseError::NoError) {
throw std::invalid_argument(
"Level json parse error: " + error.errorString().toStdString());
}
QJsonObject root = document.object();
startMoney_ = root.value("startMoney").toInt();
QJsonArray tower_slot_positions =
root.value("towerSlotPositions").toArray();
tower_slots_.reserve(tower_slot_positions.size());
for (auto tower_slot_position : tower_slot_positions) {
int tower_slot_x;
int tower_slot_y;
QJsonObject tower_slot_pos_object = tower_slot_position.toObject();
tower_slot_x = tower_slot_pos_object.value("x").toInt();
tower_slot_y = tower_slot_pos_object.value("y").toInt();
tower_slots_.push_back(
new TowerSlot(VectorF(tower_slot_x, tower_slot_y)));
}
QJsonArray routes = root.value("routes").toArray();
routes_.reserve(routes.size());
for (auto route : routes) {
QJsonArray points = route.toObject().value("points").toArray();
std::vector<VectorF> points_for_route;
points_for_route.reserve(points.size());
for (auto point : points) {
QJsonObject point_object = point.toObject();
int x = point_object.value("x").toInt();
int y = point_object.value("y").toInt();
points_for_route.emplace_back(x, y);
}
routes_.push_back(new Route(points_for_route));
}
QJsonArray waves = root.value("waves").toArray();
waves_.reserve(waves_.size());
Time previous_wave_end_time(0);
for (auto json_wave : waves) {
QJsonObject wave_object = json_wave.toObject();
Time current_wave_start_time = previous_wave_end_time +
Time(wave_object.value("startTimeRelativeToPrevWave").toInt());
previous_wave_end_time = current_wave_start_time;
QJsonArray spawn_entries = wave_object.value("spawnEntries").toArray();
Time wave_duration(0);
std::map<Mob*, Time> mobs;
for (auto json_spawn_entry : spawn_entries) {
QJsonObject object = json_spawn_entry.toObject();
SpawnEntry spawn_entry(&object);
wave_duration = Time(std::max(
spawn_entry.GetEntryEndTime().ms(),
wave_duration.ms()));
spawn_entry.AddMobsToWave(&mobs, routes_);
}
previous_wave_end_time += wave_duration;
Wave* wave = new Wave(current_wave_start_time, std::move(mobs));
waves_.push_back(wave);
}
QJsonArray timers_for_grow_array = root.value("GrowTimes").toArray();
timers_for_grow_.reserve(timers_for_grow_array.size());
for (auto i : timers_for_grow_array) {
timers_for_grow_.emplace_back(i.toInt());
}
QJsonArray bear_traps = root.value("BearTraps").toArray();
bear_traps_.reserve(bear_traps.size());
for (auto trap : bear_traps) {
QJsonArray points = trap.toObject().value("points").toArray();
VectorF point_for_trap;
for (auto point : points) {
QJsonObject point_object = point.toObject();
int x = point_object.value("x").toInt();
int y = point_object.value("y").toInt();
point_for_trap.setX(x);
point_for_trap.setY(y);
}
bear_traps_.push_back(new BearTrap(point_for_trap));
}
QJsonArray bombs = root.value("Bombs").toArray();
bombs_.reserve(bear_traps.size());
for (auto bomb : bombs) {
QJsonArray points = bomb.toObject().value("points").toArray();
VectorF point_for_bomb;
for (auto point : points) {
QJsonObject point_object = point.toObject();
int x = point_object.value("x").toInt();
int y = point_object.value("y").toInt();
point_for_bomb.setX(x);
point_for_bomb.setY(y);
}
bombs_.push_back(new Bomb(point_for_bomb));
}
}
void Level::AddObjectsToScene(GameScene* scene) {
QPixmap* map_pixmap =
PixmapLoader::Pixmaps::kLevelMaps.at(level_number_ - 1);
auto map_pixmap_item = scene->addPixmap(*map_pixmap);
map_pixmap_item->setZValue(Scene::kMapTextureZValue);
qreal pixmap_width = map_pixmap->width();
qreal pixmap_height = map_pixmap->height();
QTransform transform;
QRectF pixmap_rect(
-pixmap_width / 2.0, -pixmap_height / 2.0,
pixmap_width, pixmap_height);
transform.scale(
Scene::kWidth / pixmap_width,
Scene::kHeight / pixmap_height);
pixmap_rect = transform.mapRect(pixmap_rect);
map_pixmap_item->setPos(pixmap_rect.topLeft());
map_pixmap_item->setTransform(transform);
for (auto tower_slot : tower_slots_) {
scene->addItem(tower_slot);
}
for (auto bear_trap : bear_traps_) {
scene->addItem(bear_trap);
}
for (auto bomb : bombs_) {
scene->addItem(bomb);
}
}
void Level::Tick(Time delta) {
for (auto wave : waves_) {
wave->Tick(delta);
}
if (!timers_for_grow_.empty()) {
timers_for_grow_[0] -= delta;
}
}
const std::vector<Route*>& Level::GetRoutes() const {
return routes_;
}
const std::vector<Wave*>& Level::GetWaves() {
return waves_;
}
int Level::GetLevelNumber() const {
return level_number_;
}
int Level::GetStartMoney() const {
return startMoney_;
}
bool Level::IsTimeForGrow() {
if (!timers_for_grow_.empty() && timers_for_grow_[0].ms() <= 0) {
timers_for_grow_.erase(timers_for_grow_.begin());
return true;
}
return false;
}
Level::SpawnEntry::SpawnEntry(QJsonObject* spawn_root_object)
: start_time_(Time(spawn_root_object->value("startTime").toInt())),
mob_type_(spawn_root_object->value("mobType").toString()),
count_(spawn_root_object->value("count").toInt()),
entry_duration_(Time(spawn_root_object->value("entryDuration").toInt())),
route_index_(spawn_root_object->value("routeIndex").toInt()) {}
void Level::SpawnEntry::AddMobsToWave(
std::map<Mob*, Time>* mobs,
const std::vector<Route*>& routes) const {
if (count_ == 1) {
Mob* mob = CreateMobFromType(mob_type_);
mob->SetRoute(routes.at(route_index_));
mobs->insert(std::make_pair(mob, start_time_));
}
for (int i = 0; i < count_; ++i) {
Time spawn_time = start_time_;
spawn_time += entry_duration_ * ((1.0 * i) / (count_ - 1));
Mob* mob = CreateMobFromType(mob_type_);
mob->SetRoute(routes.at(route_index_));
mobs->insert(std::make_pair(mob, spawn_time));
}
}
Time Level::SpawnEntry::GetEntryEndTime() const {
return start_time_ + entry_duration_;
}