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35 lines (31 loc) · 1.09 KB
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TrackableEventHandler.cs
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35 lines (31 loc) · 1.09 KB
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using UnityEngine;
using UnityEngine.Events;
using Vuforia;
[RequireComponent(typeof(TrackableBehaviour))]
public class TrackableEventHandler : MonoBehaviour, ITrackableEventHandler
{
private TrackableBehaviour trackableBehaviour;
public UnityEvent OnTrackingFound;
public UnityEvent OnTrackingLost;
private void Awake()
{
trackableBehaviour = GetComponent<TrackableBehaviour>();
trackableBehaviour.RegisterTrackableEventHandler(this);
}
public void OnTrackableStateChanged(TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus)
{
if (newStatus == TrackableBehaviour.Status.DETECTED ||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
OnTrackingFound?.Invoke();
}
else if (previousStatus == TrackableBehaviour.Status.TRACKED &&
newStatus == TrackableBehaviour.Status.NO_POSE)
{
OnTrackingLost?.Invoke();
}
else
OnTrackingLost?.Invoke();
}
}