diff --git a/client/src/components/board/ActionButton.tsx b/client/src/components/board/ActionButton.tsx index 24fccd507e..c174204463 100644 --- a/client/src/components/board/ActionButton.tsx +++ b/client/src/components/board/ActionButton.tsx @@ -278,7 +278,8 @@ export function ActionButton() { // grows. Surfaced with the same pulsing cancel affordance as UntilTurnBoundary // so the player can revoke it between opponents' windows. const isResolvingStack = autoPass?.type === "UntilStackEmpty"; - const canActDuringAutoPass = mode === "combat-blockers"; + const canActDuringAutoPass = + mode === "combat-attackers" || mode === "combat-blockers"; const actionPending = useMultiplayerStore((s) => s.actionPending); const isResolvingAll = useGameStore((s) => s.isResolvingAll); @@ -293,7 +294,7 @@ export function ActionButton() { return ( <>
- {mode === "combat-attackers" && !isEndingTurn && ( + {mode === "combat-attackers" && ( <>