-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathmainwindow.cpp
More file actions
executable file
·83 lines (70 loc) · 2.95 KB
/
Copy pathmainwindow.cpp
File metadata and controls
executable file
·83 lines (70 loc) · 2.95 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDebug>
#include "qxtsoundgenerator.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
QxtSoundGenerator* generator = new QxtSoundGenerator();
// Komisches Tetris
const int durationLong = 600;
const int durationShort = 400;
const qreal amplitude = 0.05;
const int c = 523;
const int d = 587;
const int e = 659;
const int f = 698;
const int g = 784;
const int a = 880;
const int h = 987;
const int c_ = 554;
const int d_ = 622;
const int f_ = 740;
const int g_ = 830;
const int a_ = 932;
generator->appendSound(amplitude, a, durationShort);
generator->appendSound(amplitude, e, durationShort);
generator->appendSound(amplitude, f, durationShort);
generator->appendSound(amplitude, g, durationShort);
generator->appendSound(amplitude, f, durationShort);
generator->appendSound(amplitude, e, durationShort);
generator->appendSound(amplitude, d, durationShort);
generator->appendSound(amplitude, d, durationShort);
generator->appendSound(amplitude, f, durationShort);
generator->appendSound(amplitude, a, durationShort);
generator->appendSound(amplitude, g, durationShort);
generator->appendSound(amplitude, f, durationShort);
generator->appendSound(amplitude, e, durationShort);
generator->appendSound(amplitude, e, durationShort);
generator->appendSound(amplitude, f, durationShort);
generator->appendSound(amplitude, g, durationShort);
generator->appendSound(amplitude, a, durationShort);
generator->appendSound(amplitude, f, durationShort);
generator->appendSound(amplitude, d, durationShort);
generator->appendSound(amplitude, d, durationShort);
generator->appendSound(amplitude, g, durationShort);
generator->appendSound(amplitude, g, durationShort);
generator->appendSound(amplitude, a_, durationShort);
generator->appendSound(amplitude, d, durationShort);
generator->appendSound(amplitude, c, durationShort);
generator->appendSound(amplitude, a_, durationShort);
generator->appendSound(amplitude, a, durationShort);
generator->appendSound(amplitude, f, durationShort);
generator->appendSound(amplitude, a, durationShort);
generator->appendSound(amplitude, g, durationShort);
generator->appendSound(amplitude, f, durationShort);
generator->appendSound(amplitude, e, durationShort);
generator->appendSound(amplitude, f, durationShort);
generator->appendSound(amplitude, g, durationShort);
generator->appendSound(amplitude, a, durationShort);
generator->appendSound(amplitude, f, durationShort);
generator->appendSound(amplitude, d, durationShort);
generator->appendSound(amplitude, d, durationShort);
generator->play();
}
MainWindow::~MainWindow()
{
delete ui;
}