-
cat_piece()andstr_piece()adds support for the following game pieces (#4):- "cubes" bit pieces
- (piecepack) saucers
-
cat_piece()andstr_piece()adds support for the following game pieces (#4):-
"alquerque" bit and board pieces.
-
"dice_numeral" dice.
-
"marbles" bit and board pieces.
- However we currently do not distinguish between the nine marble bit ranks.
-
"morris" bit and board pieces.
-
"reversi" bit and board pieces.
-
-
cat_piece()andstr_piece()gain argumentsxbreaksandybreaksto provide a subset (of integers) to provide axis labels for ifannotateisTRUE(#17). -
cat_piece()andstr_piece()now supports the "cyan" and "magenta" colors (#5).
-
"white"
goandmarblesbits should now render the same whetherpiece_sideis"bit_back"or"bit_face". -
checkers1andcheckers2bit faces should now render as checker "kings". Bit backs should continue to render as checker "men". -
cat_piece()andstr_piece()now expand the drawing range for longer (piecepack) matchsticks if necessary (#14). -
str_piece()'scolorargument ifNULLnow falls back toFALSE(instead of throwing an error). -
Should now be able to correctly rotate chess knights 315 degrees.
-
cat_piece()prints out Unicode plaintext boardgame diagrams.- It supports the same data frame arguments also supported by
piecepackr::pmap_piece()/piecepackr::render_piece()as well as the board game setup functions in{ppdf}. - It is an extraction and refinement of
ppgames::cat_piece().
- It supports the same data frame arguments also supported by
-
str_piece()computes the character vector of Unicode plaintext boardgame diagrams (#1).