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ppcli 0.3.0 (development)

  • cat_piece() and str_piece() adds support for the following game pieces (#4):

    • "cubes" bit pieces
    • (piecepack) saucers

ppcli 0.2.1

New features

  • cat_piece() and str_piece() adds support for the following game pieces (#4):

    • "alquerque" bit and board pieces.

    • "dice_numeral" dice.

    • "marbles" bit and board pieces.

      • However we currently do not distinguish between the nine marble bit ranks.
    • "morris" bit and board pieces.

    • "reversi" bit and board pieces.

  • cat_piece() and str_piece() gain arguments xbreaks and ybreaks to provide a subset (of integers) to provide axis labels for if annotate is TRUE (#17).

  • cat_piece() and str_piece() now supports the "cyan" and "magenta" colors (#5).

Bug fixes and minor improvements

  • "white" go and marbles bits should now render the same whether piece_side is "bit_back" or "bit_face".

  • checkers1 and checkers2 bit faces should now render as checker "kings". Bit backs should continue to render as checker "men".

  • cat_piece() and str_piece() now expand the drawing range for longer (piecepack) matchsticks if necessary (#14).

  • str_piece()'s color argument if NULL now falls back to FALSE (instead of throwing an error).

  • Should now be able to correctly rotate chess knights 315 degrees.

ppcli 0.1.1

  • cat_piece() prints out Unicode plaintext boardgame diagrams.

    • It supports the same data frame arguments also supported by piecepackr::pmap_piece() / piecepackr::render_piece() as well as the board game setup functions in {ppdf}.
    • It is an extraction and refinement of ppgames::cat_piece().
  • str_piece() computes the character vector of Unicode plaintext boardgame diagrams (#1).