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Spidermine isn't synced #16

@pnill

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@pnill

Even after the fix is applied that prevents utilizing the spidermine from crashing the game, it will not sync between players, as I currently have no way to track it.

One option is detecting the actor spawn after the fire event, the actor associated should have an owner, so it is potentially possible to associate it with a peer based on the pointer to their primary actor/player. However, this still requires collecting the information from a client in the snapshot they deliver to the host around what position, firing mode, or etc, the spidermine is in.

I don't think the movements applied to the primary actor that are already synchronized would carry over to the spidermine object, 'fireweapon' and 'modifyweapon' might, though this requires more investigation.

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