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Get started on 2D / 3D functionality #10

@pnowell

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@pnowell

In order to start working on 3D applications, we're going to need some basics

  • Vector
  • Matrix
  • Quaternion
  • Some transformation representation that keeps it decomposed internally
    • Rotation
    • Translation
    • etc
  • Basic shapes
    • Sphere
    • Oriented box
    • Axis aligned box (kdop?)

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