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288 lines (247 loc) · 10.9 KB
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// =============================================================================
// engine.js — Polyrhythmic Step Sequencer Engine for Max for Live
// =============================================================================
//
// Lives inside a [js engine.js] object in a Max for Live MIDI Effect device.
//
// INLETS
// 0 — clock ticks (bang), and all message-based control
//
// OUTLETS
// 0 — MIDI note output: [note, velocity] pairs → connect to [makenote] → [noteout]
// 1 — track playhead positions: [trackIdx, currentStep] → GUI / Push visualization
// 2 — loop region: [start, end] (-1, -1 = no loop override) → GUI / Push
// 3 — step data dump: [trackIdx, stepIdx, active, velocity, probability] → GUI init
// 4 — track data dump: [trackIdx, length, midiNote, muted] → GUI init
//
// MESSAGES (all sent to inlet 0)
// bang — clock tick (advance and fire)
// tick — same as bang, explicit form
// jumpToStep <step> — snap all tracks to step (0-indexed)
// setLoop <start> <end> — define loop override region
// clearLoop — release loop override
// setStepActive <t> <s> <0|1> — toggle a step on/off
// setStepVelocity <t> <s> <0-127> — set step velocity
// setStepProbability <t> <s> <0-100> — set step fire probability
// setTrackLength <t> <1-16> — set natural loop length for track t
// setTrackMute <t> <0|1> — mute/unmute a track
// setTrackNote <t> <0-127> — reassign MIDI note for track t
// reset — reset all playheads to step 0
// getFullState — dump all state to outlets 3 and 4
//
// ARCHITECTURE NOTE
// Each track has a natural loop length (1–16). In free mode, tracks advance
// independently: track.currentStep = (track.currentStep + 1) % track.length
// This creates polyrhythm — a track with length 3 cycles ~5x while a 16-step
// track completes once.
//
// When a loop override is set (loopStart / loopEnd), ALL tracks are constrained
// to that region regardless of their natural length. This is the live performance
// tool: define a subregion on the Push pads to lock everything into a loop.
// Clear the override to release tracks back to their independent lengths.
//
// =============================================================================
inlets = 1;
outlets = 5;
var NUM_TRACKS = 8;
var NUM_STEPS = 16;
// Default MIDI notes: maps to standard Ableton drum rack pad layout
// C1=36 (Kick), C#1=37 (Snare), D1=38 (Clap), D#1=39 (HH Closed),
// E1=40 (HH Open), F1=41 (Tom Lo), F#1=42 (Tom Hi), G1=43 (Perc)
var DEFAULT_NOTES = [36, 37, 38, 39, 40, 41, 42, 43];
var TRACK_NAMES = ["Kick", "Snare", "Clap", "HH Closed", "HH Open", "Tom Lo", "Tom Hi", "Perc"];
// ─── Data Structures ──────────────────────────────────────────────────────────
function makeStep() {
return {
active: false,
velocity: 100, // 0–127
probability: 100 // 0–100 (100 = always fires)
};
}
function makeTrack(midiNote, name) {
var steps = [];
for (var i = 0; i < NUM_STEPS; i++) {
steps.push(makeStep());
}
return {
steps: steps,
length: NUM_STEPS, // natural loop length (1–16)
currentStep: 0,
midiNote: midiNote,
name: name,
muted: false
};
}
// ─── Global State ─────────────────────────────────────────────────────────────
var tracks = [];
for (var i = 0; i < NUM_TRACKS; i++) {
tracks.push(makeTrack(DEFAULT_NOTES[i], TRACK_NAMES[i]));
}
var loopStart = null; // null = no loop override active
var loopEnd = null;
// ─── Clock / Tick ─────────────────────────────────────────────────────────────
// Called when a bang arrives on inlet 0 (from metro synced to transport)
function bang() {
tick();
}
function tick() {
// 1. Fire notes for the current step position of each track
for (var i = 0; i < NUM_TRACKS; i++) {
var track = tracks[i];
if (track.muted) continue;
var step = track.steps[track.currentStep];
if (step.active) {
// Probability gate: roll 0–99, fire if roll < probability
var roll = Math.floor(Math.random() * 100);
if (roll < step.probability) {
outlet(0, track.midiNote, step.velocity);
}
}
}
// 2. Broadcast current playhead positions (for GUI and Push LED update)
sendPlayheadState();
// 3. Advance all step counters
advanceSteps();
}
function advanceSteps() {
for (var i = 0; i < NUM_TRACKS; i++) {
var track = tracks[i];
if (loopStart !== null && loopEnd !== null) {
// Loop override: all tracks cycle within [loopStart, loopEnd]
var regionLen = loopEnd - loopStart + 1;
track.currentStep = loopStart + ((track.currentStep - loopStart + 1) % regionLen);
} else {
// Free mode: each track loops at its own natural length
track.currentStep = (track.currentStep + 1) % track.length;
}
}
}
// ─── Performance Controls ─────────────────────────────────────────────────────
// Snap all track playheads to a specific step immediately.
// Used by Push pad taps for live playhead jumping.
function jumpToStep(step) {
step = clamp(Math.floor(step), 0, NUM_STEPS - 1);
for (var i = 0; i < NUM_TRACKS; i++) {
tracks[i].currentStep = step;
}
sendPlayheadState();
sendLoopState();
}
// Define a loop override region. All tracks will be constrained here
// regardless of their natural length. Order of start/end doesn't matter.
function setLoop(start, end) {
// Allow either order (useful for two-finger hold gesture on Push)
if (start > end) {
var tmp = start;
start = end;
end = tmp;
}
loopStart = clamp(Math.floor(start), 0, NUM_STEPS - 1);
loopEnd = clamp(Math.floor(end), 0, NUM_STEPS - 1);
// Clamp any out-of-region playheads to the loop start
for (var i = 0; i < NUM_TRACKS; i++) {
var cs = tracks[i].currentStep;
if (cs < loopStart || cs > loopEnd) {
tracks[i].currentStep = loopStart;
}
}
sendPlayheadState();
sendLoopState();
}
// Release the loop override. Tracks return to independent natural lengths.
function clearLoop() {
loopStart = null;
loopEnd = null;
sendLoopState();
}
// Reset all playheads to step 0.
function reset() {
for (var i = 0; i < NUM_TRACKS; i++) {
tracks[i].currentStep = 0;
}
sendPlayheadState();
}
// ─── Grid Input (from matrixctrl via "prepend grid") ─────────────────────────
// Called when the user clicks the step grid in the GUI.
// matrixctrl outputs [col, row, val] where col=stepIdx, row=trackIdx.
// "prepend grid" turns this into the message: grid col row val
function grid(col, row, val) {
setStepActive(row, col, val); // val is 0 or 1 from matrixctrl; let setStepActive convert
}
// ─── Step Editing ─────────────────────────────────────────────────────────────
function setStepActive(trackIdx, stepIdx, active) {
if (!validStep(trackIdx, stepIdx)) return;
tracks[trackIdx].steps[stepIdx].active = (active !== 0);
}
function setStepVelocity(trackIdx, stepIdx, velocity) {
if (!validStep(trackIdx, stepIdx)) return;
tracks[trackIdx].steps[stepIdx].velocity = clamp(Math.floor(velocity), 0, 127);
}
function setStepProbability(trackIdx, stepIdx, prob) {
if (!validStep(trackIdx, stepIdx)) return;
tracks[trackIdx].steps[stepIdx].probability = clamp(Math.floor(prob), 0, 100);
}
// ─── Track Configuration ──────────────────────────────────────────────────────
function setTrackLength(trackIdx, length) {
if (!validTrack(trackIdx)) return;
var track = tracks[trackIdx];
track.length = clamp(Math.floor(length), 1, NUM_STEPS);
// If playhead is now out of range, wrap it
if (track.currentStep >= track.length) {
track.currentStep = track.currentStep % track.length;
}
sendPlayheadState();
}
function setTrackMute(trackIdx, muted) {
if (!validTrack(trackIdx)) return;
tracks[trackIdx].muted = (muted !== 0);
}
function setTrackNote(trackIdx, note) {
if (!validTrack(trackIdx)) return;
tracks[trackIdx].midiNote = clamp(Math.floor(note), 0, 127);
}
// ─── State Output ─────────────────────────────────────────────────────────────
// Outlet 1: current playhead position for each track
function sendPlayheadState() {
for (var i = 0; i < NUM_TRACKS; i++) {
outlet(1, i, tracks[i].currentStep);
}
}
// Outlet 2: current loop region (-1, -1 means no override)
function sendLoopState() {
outlet(2,
loopStart !== null ? loopStart : -1,
loopEnd !== null ? loopEnd : -1
);
}
// Outlets 3 and 4: full state dump (called on device load / GUI init)
//
// Outlet 3 sends [col, row, val] = [stepIdx, trackIdx, active]
// This format feeds directly into matrixctrl without conversion.
//
// Outlet 4 sends [trackIdx, length, midiNote, muted]
// Used to restore track length numboxes and mute toggles.
function getFullState() {
for (var i = 0; i < NUM_TRACKS; i++) {
var track = tracks[i];
// Per-step data — col=stepIdx, row=trackIdx, val=active
for (var j = 0; j < NUM_STEPS; j++) {
var s = track.steps[j];
outlet(3, j, i, s.active ? 1 : 0);
}
// Per-track data
outlet(4, i, track.length, track.midiNote, track.muted ? 1 : 0);
}
sendPlayheadState();
sendLoopState();
}
// ─── Utilities ────────────────────────────────────────────────────────────────
function clamp(val, lo, hi) {
return Math.max(lo, Math.min(hi, val));
}
function validTrack(t) {
return t >= 0 && t < NUM_TRACKS;
}
function validStep(t, s) {
return validTrack(t) && s >= 0 && s < NUM_STEPS;
}