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"""
prototype.py — Python mirror of engine.js
Exact same logic as the JS engine, in Python. Use this to:
- Understand and reason about the sequencer before touching Max
- Prototype new generative algorithms (Markov chains, etc.) cleanly
- Verify behaviour with the test suite below
Run directly: python prototype.py
"""
import random
from dataclasses import dataclass, field
from typing import Optional
from copy import deepcopy
NUM_TRACKS = 8
NUM_STEPS = 16
DEFAULT_NOTES = [36, 37, 38, 39, 40, 41, 42, 43]
TRACK_NAMES = ["Kick", "Snare", "Clap", "HH Closed", "HH Open", "Tom Lo", "Tom Hi", "Perc"]
NOTE_NAMES = {
36: "Kick", 37: "Snare", 38: "Clap", 39: "HHcl",
40: "HHop", 41: "TomLo", 42: "TomHi", 43: "Perc"
}
# ─── Data Structures ──────────────────────────────────────────────────────────
@dataclass
class Step:
active: bool = False
velocity: int = 100 # 0–127
probability: int = 100 # 0–100
@dataclass
class Track:
midi_note: int
name: str
steps: list = field(default_factory=lambda: [Step() for _ in range(NUM_STEPS)])
length: int = NUM_STEPS # natural loop length (1–16)
current_step: int = 0
muted: bool = False
# ─── Sequencer ────────────────────────────────────────────────────────────────
class Sequencer:
def __init__(self):
self.tracks: list[Track] = [
Track(midi_note=DEFAULT_NOTES[i], name=TRACK_NAMES[i])
for i in range(NUM_TRACKS)
]
self.loop_start: Optional[int] = None # None = no loop override
self.loop_end: Optional[int] = None
# ── Clock ──────────────────────────────────────────────────────────────
def tick(self) -> list[tuple[int, int, str]]:
"""
Advance one clock step.
Returns list of (midi_note, velocity, track_name) for notes fired this tick.
"""
fired = []
for track in self.tracks:
if track.muted:
continue
step = track.steps[track.current_step]
if step.active and random.randint(0, 99) < step.probability:
fired.append((track.midi_note, step.velocity, track.name))
self._advance_steps()
return fired
def _advance_steps(self):
for track in self.tracks:
if self.loop_start is not None and self.loop_end is not None:
region_len = self.loop_end - self.loop_start + 1
track.current_step = (
self.loop_start
+ ((track.current_step - self.loop_start + 1) % region_len)
)
else:
track.current_step = (track.current_step + 1) % track.length
# ── Performance Controls ───────────────────────────────────────────────
def jump_to_step(self, step: int):
"""Snap all track playheads to a specific step."""
step = max(0, min(NUM_STEPS - 1, step))
for track in self.tracks:
track.current_step = step
def set_loop(self, start: int, end: int):
"""
Define a loop override region. All tracks cycle within [start, end]
regardless of their natural length, until clear_loop() is called.
"""
if start > end:
start, end = end, start
self.loop_start = max(0, min(NUM_STEPS - 1, start))
self.loop_end = max(0, min(NUM_STEPS - 1, end))
# Clamp out-of-region playheads
for track in self.tracks:
if track.current_step < self.loop_start or track.current_step > self.loop_end:
track.current_step = self.loop_start
def clear_loop(self):
"""Release loop override. Tracks return to independent natural lengths."""
self.loop_start = None
self.loop_end = None
def reset(self):
"""Reset all playheads to step 0."""
for track in self.tracks:
track.current_step = 0
# ── Step Editing ───────────────────────────────────────────────────────
def set_step(self, track_idx: int, step_idx: int, *,
active: bool = None,
velocity: int = None,
probability: int = None):
step = self.tracks[track_idx].steps[step_idx]
if active is not None: step.active = active
if velocity is not None: step.velocity = max(0, min(127, velocity))
if probability is not None: step.probability = max(0, min(100, probability))
# ── Track Configuration ────────────────────────────────────────────────
def set_track_length(self, track_idx: int, length: int):
track = self.tracks[track_idx]
track.length = max(1, min(NUM_STEPS, length))
if track.current_step >= track.length:
track.current_step = track.current_step % track.length
def set_track_mute(self, track_idx: int, muted: bool):
self.tracks[track_idx].muted = muted
def set_track_note(self, track_idx: int, note: int):
self.tracks[track_idx].midi_note = max(0, min(127, note))
# ── State ──────────────────────────────────────────────────────────────
def get_state(self) -> dict:
return {
"positions": [t.current_step for t in self.tracks],
"lengths": [t.length for t in self.tracks],
"loop": (self.loop_start, self.loop_end),
}
# ── Visualization ──────────────────────────────────────────────────────
def render_grid(self) -> str:
"""
ASCII grid of the current pattern.
Active steps shown as '●', inactive as '·'.
Current playhead position shown as '▶' (active) or '○' (inactive).
Steps outside the track's natural length shown as '░'.
"""
lines = []
header = " " + "".join(f"{i+1:>3}" for i in range(NUM_STEPS))
lines.append(header)
lines.append(" " + "─" * (NUM_STEPS * 3))
loop_marker = ""
if self.loop_start is not None:
loop_row = " "
for i in range(NUM_STEPS):
if i == self.loop_start:
loop_row += " ["
elif i == self.loop_end:
loop_row += " ]"
elif self.loop_start < i < self.loop_end:
loop_row += "───"
else:
loop_row += " "
loop_marker = loop_row
for t, track in enumerate(self.tracks):
row = f"{track.name[:5]:>5} "
for s in range(NUM_STEPS):
step = track.steps[s]
is_current = (track.current_step == s)
in_range = (s < track.length)
if not in_range:
sym = "░"
elif is_current and step.active:
sym = "▶"
elif is_current:
sym = "○"
elif step.active:
sym = "●"
else:
sym = "·"
row += f" {sym}"
row += f" (len={track.length})"
lines.append(row)
if loop_marker:
lines.append(loop_marker + " ← loop region")
return "\n".join(lines)
# ─── Tests ────────────────────────────────────────────────────────────────────
def test_basic_advance():
"""Steps advance correctly in free mode."""
seq = Sequencer()
seq.set_track_length(0, 4)
positions = []
for _ in range(8):
seq.tick()
positions.append(seq.tracks[0].current_step)
# Should cycle: 1, 2, 3, 0, 1, 2, 3, 0
assert positions == [1, 2, 3, 0, 1, 2, 3, 0], f"Got {positions}"
print("✓ test_basic_advance")
def test_independent_lengths():
"""Tracks with different lengths advance independently (polyrhythm)."""
seq = Sequencer()
seq.set_track_length(0, 3) # cycles every 3
seq.set_track_length(1, 4) # cycles every 4
t0_positions = []
t1_positions = []
for _ in range(12):
seq.tick()
t0_positions.append(seq.tracks[0].current_step)
t1_positions.append(seq.tracks[1].current_step)
# Track 0 (len=3): 1,2,0,1,2,0,1,2,0,1,2,0
assert t0_positions == [1,2,0,1,2,0,1,2,0,1,2,0], f"T0: {t0_positions}"
# Track 1 (len=4): 1,2,3,0,1,2,3,0,1,2,3,0
assert t1_positions == [1,2,3,0,1,2,3,0,1,2,3,0], f"T1: {t1_positions}"
print("✓ test_independent_lengths")
def test_loop_override():
"""Loop override constrains all tracks to [start, end] region."""
seq = Sequencer()
seq.set_track_length(0, 3) # would normally cycle at 3
seq.set_track_length(1, 7) # would normally cycle at 7
seq.jump_to_step(4) # start everyone at step 4
seq.set_loop(4, 7) # lock to steps 4–7 (4-step region)
t0_positions = []
t1_positions = []
for _ in range(8):
seq.tick()
t0_positions.append(seq.tracks[0].current_step)
t1_positions.append(seq.tracks[1].current_step)
# Both tracks should cycle within [4,7]: 5,6,7,4,5,6,7,4
expected = [5, 6, 7, 4, 5, 6, 7, 4]
assert t0_positions == expected, f"T0: {t0_positions}"
assert t1_positions == expected, f"T1: {t1_positions}"
print("✓ test_loop_override")
def test_loop_release():
"""After clear_loop, tracks return to independent natural lengths."""
seq = Sequencer()
seq.set_track_length(0, 3)
seq.set_track_length(1, 5)
seq.jump_to_step(0)
seq.set_loop(0, 3)
for _ in range(4): # advance inside loop
seq.tick()
seq.clear_loop()
# After release, track 0 (len=3) and track 1 (len=5) should diverge again
t0_before = seq.tracks[0].current_step
t1_before = seq.tracks[1].current_step
for _ in range(6):
seq.tick()
t0_after = seq.tracks[0].current_step
t1_after = seq.tracks[1].current_step
assert t0_after != t1_after or t0_before == t1_before, \
"Tracks should diverge after loop release"
print("✓ test_loop_release")
def test_jump_to_step():
"""jumpToStep snaps all playheads to the target."""
seq = Sequencer()
seq.set_track_length(0, 3)
seq.set_track_length(1, 7)
seq.set_track_length(2, 11)
for _ in range(5): # advance to diverge them
seq.tick()
seq.jump_to_step(8)
for t in seq.tracks:
assert t.current_step == 8, f"Expected 8, got {t.current_step}"
print("✓ test_jump_to_step")
def test_probability():
"""Probability=0 never fires; probability=100 always fires."""
seq = Sequencer()
seq.set_step(0, 0, active=True, probability=0)
seq.set_step(1, 0, active=True, probability=100)
fires_0 = 0
fires_1 = 0
for _ in range(200):
seq.jump_to_step(0)
notes = seq.tick()
for note, vel, name in notes:
if note == seq.tracks[0].midi_note:
fires_0 += 1
if note == seq.tracks[1].midi_note:
fires_1 += 1
assert fires_0 == 0, f"prob=0 fired {fires_0} times"
assert fires_1 == 200, f"prob=100 fired {fires_1}/200 times"
print("✓ test_probability")
# ─── Demo: Polyrhythmic Drum Pattern ──────────────────────────────────────────
def demo_polyrhythm():
"""
A classic polyrhythmic pattern demonstrating independent track lengths.
Shows the grid and simulates 32 ticks, then demonstrates loop override.
"""
random.seed(42)
seq = Sequencer()
# Kick: 4-on-the-floor across 16 steps
seq.set_track_length(0, 16)
for i in [0, 4, 8, 12]:
seq.set_step(0, i, active=True, velocity=127)
# Snare: beats 2 and 4
seq.set_track_length(1, 16)
for i in [4, 12]:
seq.set_step(1, i, active=True, velocity=110)
# Clap: syncopated, short loop (5 steps → creates metric drift)
seq.set_track_length(2, 5)
for i in [0, 3]:
seq.set_step(2, i, active=True, velocity=95)
# HH Closed: every 2 steps, 8-step loop (standard 8th notes)
seq.set_track_length(3, 8)
for i in range(0, 8, 2):
seq.set_step(3, i, active=True, velocity=75)
# HH Open: sparse, 6-step loop
seq.set_track_length(4, 6)
seq.set_step(4, 5, active=True, velocity=90)
# Tom Lo: 3-step euclidean-style
seq.set_track_length(5, 3)
seq.set_step(5, 0, active=True, velocity=100)
# Perc: 7-step loop with 70% probability (introduces variation)
seq.set_track_length(7, 7)
for i in [0, 2, 4]:
seq.set_step(7, i, active=True, probability=70, velocity=85)
print("\n" + "=" * 60)
print("INITIAL PATTERN GRID")
print("=" * 60)
print(seq.render_grid())
print("\n" + "=" * 60)
print("SIMULATING 32 TICKS (free polyrhythm)")
print("=" * 60)
for tick in range(32):
notes = seq.tick()
bar = "│" + "░" * tick + " " * (31 - tick) + "│"
fired = " ".join(n[2][:4] for n in notes) if notes else "·"
print(f" tick {tick:02d} {bar} {fired}")
print("\n" + "=" * 60)
print("ENGAGING LOOP OVERRIDE: steps 0–3 (one-bar drop)")
print("=" * 60)
seq.jump_to_step(0)
seq.set_loop(0, 3)
print(seq.render_grid())
for tick in range(8):
notes = seq.tick()
fired = " ".join(n[2][:4] for n in notes) if notes else "·"
print(f" tick {tick:02d} [LOOP] {fired}")
print("\n" + "=" * 60)
print("RELEASING LOOP — tracks return to natural lengths")
print("=" * 60)
seq.clear_loop()
for tick in range(8):
notes = seq.tick()
fired = " ".join(n[2][:4] for n in notes) if notes else "·"
print(f" tick {tick:02d} {fired}")
print()
# ─── Entry Point ──────────────────────────────────────────────────────────────
if __name__ == "__main__":
print("Running tests...")
test_basic_advance()
test_independent_lengths()
test_loop_override()
test_loop_release()
test_jump_to_step()
test_probability()
print("\nAll tests passed.\n")
demo_polyrhythm()