Skip to content

limit goods supply on planets #13

@punytroll

Description

@punytroll

The new PlanetAssets can hold a planet-specific counter for how many items of a particular class are available. Players and AI can never buy more items than the planet offers. Additionally, the number can replenish with new items after each cycle. The rate of growth has to be set in the planet description data.

The second iteration could have two rates: production and consumption. Of course production and consumption are subtracted for each cycle and the surplus is supplied to the market, which slowly decreases the price modifier. A negative balance is reset to 0 but the price modifier is increased.

Metadata

Metadata

Assignees

Labels

enhancementNew feature or request

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions