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I'm working on a game in Godot where I'm using J.a.c.k. to make my levels. My textures are in a folder labelled as follows.
[Textures] -> [Dev] -> [Orange] -> [texture.png]
but when making a wad using this structure it exports as [TEXTURE], ignoring any folders or subdirectories that it was in, making the importer I'm using in Godot confused as to where textures are.
Could we get an option that adds in slashes in the texture name so importers that rely on folder structure don't get confused?
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