Skip to content

Keep folder structure when making a WAD #6

@StaryMic

Description

@StaryMic

I'm working on a game in Godot where I'm using J.a.c.k. to make my levels. My textures are in a folder labelled as follows.
[Textures] -> [Dev] -> [Orange] -> [texture.png]
but when making a wad using this structure it exports as [TEXTURE], ignoring any folders or subdirectories that it was in, making the importer I'm using in Godot confused as to where textures are.

Could we get an option that adds in slashes in the texture name so importers that rely on folder structure don't get confused?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions