Skip to content

[ET-VK] De vectorise positions in conv2d pw shader to improve perf. #41403

[ET-VK] De vectorise positions in conv2d pw shader to improve perf.

[ET-VK] De vectorise positions in conv2d pw shader to improve perf. #41403

Triggered via pull request May 28, 2025 19:09
Status Success
Total duration 11m 36s
Artifacts 1

doc-build.yml

on: pull_request
Matrix: build
upload-gh-pages  /  job
upload-gh-pages / job
Fit to window
Zoom out
Zoom in

Artifacts

Produced during runtime
Name Size Digest
docs Expired
38.8 MB
sha256:22bbaf70834f3dc0e84535fd183f90d66d6afafd0339f0aa56bcf3ad527b0eeb