-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathchess.cpp
More file actions
611 lines (515 loc) · 15.8 KB
/
Copy pathchess.cpp
File metadata and controls
611 lines (515 loc) · 15.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
#include<iostream>
#include<vector>
#include<cstdlib>
#include<unordered_map>
#include<locale>
#include <fstream>
#include<headers/pieceslogic.h>
using namespace std;
// void writeBoardToFile(const vector<vector<int>>& board) {
// ofstream outFile("board_state.txt");
// if (outFile.is_open()) {
// outFile << "[";
// for (size_t i = 0; i < board.size(); ++i) {
// outFile << "[";
// for (size_t j = 0; j < board[i].size(); ++j) {
// outFile << board[i][j];
// if (j != board[i].size() - 1) outFile << ",";
// }
// outFile << "]";
// if (i != board.size() - 1) outFile << ",";
// }
// outFile << "]";
// outFile.close();
// } else {
// cerr << "Error: Unable to write board state to file.\n";
// }
// }
void writeBoardToFile(const std::string& fen, const std::string& filename = "board_state.txt") {
std::ofstream file(filename);
if (file.is_open()) {
cout<<"?????????? "<<fen<<endl;
file << fen;
file.close();
std::cout << "FEN written to file: " << filename << std::endl;
} else {
std::cerr << "Error: Unable to open file " << filename << " for writing." << std::endl;
}
}
string readAIMoveFromFile() {
ifstream inFile("ai_move.txt");
string aiMove;
if (inFile.is_open()) {
getline(inFile, aiMove); // Read the move from the file
inFile.close();
} else {
cerr << "Error: Unable to read AI move from file.\n";
}
return aiMove;
}
class Pieces{
//pieces logic
public:
unordered_map <int,char> pieces_map={
{0,'.'},
{1,'R'},
{2,'N'},
{3,'B'},
{4,'K'},
{5,'Q'},
{6,'P'},
{-1,'r'},
{-2,'n'},
{-3,'b'},
{-4,'k'},
{-5,'q'},
{-6,'p'}
};
unordered_map <int,int> pieces_value={
{0,0},
{1,4},
{2,3},
{3,3},
{4,200},
{5,9},
{6,1},
{-1,4},
{-2,3},
{-3,3},
{-4,200},
{-5,9},
{-6,1}
};
bool validate_move(
int &start_piece,
int &end_piece,
vector<vector<int>> &board,
vector<vector<int>> &positions,
bool p1sturn
){
int x1=positions[0][0];
int y1=positions[0][1];
int x2=positions[1][0];
int y2=positions[1][1];
vector<vector<int>> allowed_pos = {};
if((p1sturn==true && start_piece<0) || (p1sturn==false && start_piece>0)){
return false;
}
if(start_piece==6){
if(board[x1-1][y1]==0){
allowed_pos.push_back({x1-1,y1});
}
if(x1==6 && board[x1-2][y1]==0){ // starting rank
allowed_pos.push_back({x1-2,y1});
}
if(board[x1-1][y1-1]<0){
allowed_pos.push_back({x1-1,y1-1});
}
if(board[x1-1][y1+1]<0){
allowed_pos.push_back({x1-1,y1+1});
}
}else if(start_piece==-6){
if(board[x1+1][y1]==0){
allowed_pos.push_back({x1+1,y1});
}
if(x1==1 && board[x1+2][y1]==0){ // starting rank
allowed_pos.push_back({x1+2,y1});
}
if(board[x1+1][y1-1]>0){
allowed_pos.push_back({x1+1,y1-1});
}
if(board[x1+1][y1+1]>0){
allowed_pos.push_back({x1+1,y1+1});
}
}else if(start_piece==1){
//up
for(int i=x1-1; i>=0; i--){
if(board[i+1][y1]<0 || board[i][y1]>0){
break;
}
allowed_pos.push_back({i,y1});
cout<<i<<" ";
}
//down
for(int i=x1+1; i<8; i++){
if(board[i-1][y1]<0 || board[i][y1]>0){
break;
}
allowed_pos.push_back({i,y1});
cout<<i<<" ";
}
//right
for(int j=y1+1; j<8; j++){
if(board[x1][j-1]<0 || board[x1][j]>0){
break;
}
allowed_pos.push_back({x1,j});
cout<<j<<" ";
}
//left
for(int j=y1-1; j>=0; j--){
if(board[x1][j+1]<0 || board[x1][j]>0){
break;
}
allowed_pos.push_back({x1,j});
cout<<j<<" ";
}
}else if(start_piece==-1){
//up
for(int i=x1-1; i>=0; i--){
if(board[i+1][y1]>0 || board[i][y1]<0){
break;
}
allowed_pos.push_back({i,y1});
cout<<i<<" ";
}
//down
for(int i=x1+1; i<8; i++){
if(board[i-1][y1]>0 || board[i][y1]<0){
break;
}
allowed_pos.push_back({i,y1});
cout<<i<<" ";
}
//right
for(int j=y1+1; j<8; j++){
if(board[x1][j-1]>0 || board[x1][j]<0){
break;
}
allowed_pos.push_back({x1,j});
cout<<j<<" ";
}
//left
for(int j=y1-1; j>=0; j--){
if(board[x1][j+1]>0 || board[x1][j]<0){
break;
}
allowed_pos.push_back({x1,j});
cout<<j<<" ";
}
}else if(start_piece==2 || start_piece==-2){
//up
if(x1-2>=0){
if(y1-1>=0){
allowed_pos.push_back({x1-2,y1-1});
}
if(y1+1<8){
allowed_pos.push_back({x1-2,y1+1});
}
}
//down
if(x1+2<8){
if(y1-1>=0){
allowed_pos.push_back({x1+2,y1-1});
}
if(y1+1<8){
allowed_pos.push_back({x1+2,y1+1});
}
}
//left
if(y1-2>=0){
if(x1-1>=0){
allowed_pos.push_back({x1-1,y1-2});
}
if(x1+1<8){
allowed_pos.push_back({x1+1,y1-2});
}
}
//right
if(y1+2<8){
if(x1-1>=0){
allowed_pos.push_back({x1-1,y1+2});
}
if(x1+1<8){
allowed_pos.push_back({x1+1,y1+2});
}
}
}
for(vector<int> position : allowed_pos){
if(positions[1]==position){
return true;
}
}
return false;
}
};
class Player{
//player controls and moves
Pieces pieces;
unordered_map<int,int> pieces_value = pieces.pieces_value;
public:
void swap(int &a, int &b){
int temp = a;
a=b;
b=temp;
}
void kill_piece(
int &start_piece,
int &end_piece,
vector<vector<int>> &board,
vector<int> &p1_collec,
vector<int> &p2_collec
){
if(start_piece>0 && end_piece<0){
//white p1 kills
p1_collec.push_back(end_piece);
end_piece=start_piece;
start_piece=0;
}else if(start_piece<0 && end_piece>0){
//black p2 kills
p2_collec.push_back(end_piece);
end_piece=start_piece;
start_piece=0;
}else{
cout<<"*****************"<<endl;
}
}
int make_move(
vector<vector<int>> &board,
vector<vector<int>> &positions,
vector<int> &p1_collec,
vector<int> &p2_collec,
bool p1sturn
){
int x1=positions[0][0], x2=positions[1][0];
int y1=positions[0][1], y2=positions[1][1];
int start_piece = board[x1][y1];
int end_piece = board[x2][y2];
bool allowed = pieces.validate_move(start_piece, end_piece, board, positions,p1sturn);
if(allowed){
if(end_piece==0){
swap(board[x1][y1],board[x2][y2]);
return 1;
}
kill_piece(board[x1][y1],board[x2][y2],board,p1_collec,p2_collec);
return 1;
}
cout<<"~~~~~~~~~~~~~~~~~~~~~"<<endl;
return 0;
}
int score(vector<int> &collec){
int sum=0;
for(int piece:collec){
sum+=pieces_value[piece];
}
return sum;
}
void print_collec(vector<int> &collec,unordered_map<int,char> map){
for(int piece:collec){
cout<<map[piece]<<" ";
}
cout<<endl;
}
};
class Display{
//show pieces and board
Player player;
Pieces pieces;
unordered_map<int,char> pieces_map=pieces.pieces_map;
unordered_map<int,int> pieces_value = pieces.pieces_value;
public:
void init(
vector<vector<int>> &board,
vector<int> &p1_collec,
vector<int> &p2_collec
){
cout<<endl;
cout<<"==> Black(p2)'s collection: ";
player.print_collec(p2_collec,pieces_map);
cout<<"==> Black(p2)'s score: ";
cout<<player.score(p2_collec)<<endl;
cout<<endl;
for(int i=0; i<board.size(); i++){
cout<<8-i<<" ";
for(int j=0; j<board[i].size(); j++){
cout<<pieces_map[board[i][j]]<<" ";
}
cout<<endl;
}
cout<<endl<<" ";
for(int i=97; i<105; i++){
cout<<char(i)<<" ";
}
cout<<endl;
cout<<endl;
cout<<"==> White(p1)'s collection: ";
player.print_collec(p1_collec,pieces_map);
cout<<"==> White(p2)'s score: ";
cout<<player.score(p1_collec)<<endl;
cout<<endl;
cout<<endl;
}
void update(
vector<vector<int>> &board,
vector<int> &p1_collec,
vector<int> &p2_collec
){
init(board,p1_collec,p2_collec);
}
};
class Game{
// init, stop, restart, overall game flow
public:
Display display;
Pieces pieces;
unordered_map <int,char> pieces_map = pieces.pieces_map;
void init(
vector<vector<int>> &board,
vector<int> &p1_collec,
vector<int> &p2_collec
){
display.init(board,p1_collec,p2_collec);
}
vector<vector<int>> update(vector<vector<int>> &board){
}
vector<vector<int>> move_decoder(string move){ //2d4d
cout<<"====>> "<<move<<endl;
string spot_start=string(1,move[0])+string(1,move[1]);//2d
string spot_end=string(1,move[2])+string(1,move[3]);//4d
unordered_map <char,int> x_positions_map={
{'a',0},
{'b',1},
{'c',2},
{'d',3},
{'e',4},
{'f',5},
{'g',6},
{'h',7}
};
char x_start_enc = spot_start[0];
int x_start_dec = 8-(x_start_enc-'0');
char y_start_enc = spot_start[1];
int y_start_dec = x_positions_map[y_start_enc];
char x_end_enc = spot_end[0];
int x_end_dec = 8-(x_end_enc-'0');
char y_end_enc = spot_end[1];
int y_end_dec = x_positions_map[y_end_enc];
vector<int> start_pos ={ x_start_dec, y_start_dec };
vector<int> end_pos ={ x_end_dec, y_end_dec };
vector<vector<int>> positions_arr = { start_pos, end_pos };
return positions_arr;
}
};
string getAIMove(vector<vector<int>>& gameState) {
// Open a pipe to the Python script
FILE* pipe = popen("python chessai.py", "w");
if (!pipe) return "Error opening pipe";
// Convert the game state to a JSON-like string
string gameStateJson = "[";
for (const auto& row : gameState) {
gameStateJson += "[";
for (size_t i = 0; i < row.size(); ++i) {
gameStateJson += to_string(row[i]);
if (i != row.size() - 1) gameStateJson += ",";
}
gameStateJson += "]";
if (&row != &gameState.back()) gameStateJson += ",";
}
gameStateJson += "]";
// Send the game state to the Python script
fputs(gameStateJson.c_str(), pipe);
fflush(pipe); // Ensure it's sent immediately
fclose(pipe); // Close the pipe for writing
// Open the pipe again for reading the AI move
pipe = popen("python chessai.py", "r");
if (!pipe) return "Error reading from pipe";
// Read the AI's move from the pipe
char buffer[128];
if (fgets(buffer, sizeof(buffer), pipe) != nullptr) {
string aiMove(buffer); // Get the AI move as a string
fclose(pipe);
return aiMove;
}
fclose(pipe);
return "Error: No move generated";
}
std::string arr_to_fen(const std::vector<std::vector<int>>& board) {
// Map integer piece codes to FEN piece letters
std::unordered_map<int, char> piece_map = {
{-1, 'r'}, {-2, 'n'}, {-3, 'b'}, {-4, 'q'}, {-5, 'k'}, {-6, 'p'},
{ 1, 'R'}, { 2, 'N'}, { 3, 'B'}, { 4, 'Q'}, { 5, 'K'}, { 6, 'P'},
{ 0, '.'}
};
std::string fen;
for (const auto& row : board) {
int empty_count = 0;
for (int cell : row) {
if (cell == 0) {
// Increment empty square counter
empty_count++;
} else {
// Append empty squares count if any
if (empty_count > 0) {
fen += std::to_string(empty_count);
empty_count = 0;
}
// Append the piece character
fen += piece_map[cell];
}
}
// Append any trailing empty squares
if (empty_count > 0) {
fen += std::to_string(empty_count);
}
// Add a '/' for row separation
fen += '/';
}
// Remove the trailing '/'
if (!fen.empty()) {
fen.pop_back();
}
return fen;
}
int main(){
bool start = true;
string move, piece;
int turns=0;
Game game;
Player player;
Display display;
vector<vector<int>> board = {
{-1,-2,-3,-4,-5,-3,-2,-1},
{-6,-6,-6,-6,-6,-6,-6,-6},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},
{6,6,6,6,6,6,6,6},
{1,2,3,4,5,3,2,1},
};
vector<int> p1_collec={};
vector<int> p2_collec={};
// system("cls");
game.init(board,p1_collec,p2_collec);
while(start){
bool p1sturn = turns%2==0;
if (p1sturn) {
cout << "Player 1's turn: ";
cin >> move;
} else {
cout << "Player 2's turn: ";
// Write the current board state to the file
string fenboard = arr_to_fen(board) + " b KQkq - 0 1";
cout<<">>> "<<fenboard<<endl;
writeBoardToFile(fenboard);
// Call the Python script externally (simulate this by ensuring it runs after the board state is updated)
system("python chessai.py");
// Read the AI move from the file
move = readAIMoveFromFile();
cout << "AI Move: " << move << endl;
}
cout<<"&&&&&&&&&&&&&777 "<<move<<endl;
vector<vector<int>> positions = game.move_decoder(move);
// system("cls");
// cout<<"from: "<<positions[0][0]<<" "<<positions[0][1]<<endl;
// cout<<"to: "<<positions[1][0]<<" "<<positions[1][1]<<endl;
int move_made = player.make_move(board,positions,p1_collec,p2_collec,p1sturn);
if(move_made==0){
turns--;
}
display.update(board,p1_collec,p2_collec);
turns++;
}
system("pause");
return 0;
}