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Copy pathmenu.cpp
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66 lines (59 loc) · 1.63 KB
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#include "headers/menu.h"
#include "headers/clipalette.h"
#include<iostream>
#include <conio.h>
#include<string>
#include<vector>
using namespace std;
extern CLIPalette palette;
Menu::Menu(){
modes={
" Pass n Play ",
" LAN Multiplayer ",
" AI Opponent ",
};
}
void Menu::display(vector<string> &modes,int &mode){
system("cls");
cout<<endl<<palette.scb(" Select Game Mode ",{palette.BOLD,palette.CYAN},1)<<endl;
for(int i=0; i<modes.size();i++){
if(mode==i){
cout<<palette.scb(" > ",{palette.BOLD,palette.BG_CYAN},0);
}else{
cout<<" ";
}
cout << modes[i] << palette.RESET<<endl;
}
cout<<endl;
}
int Menu::select(vector<string> &modes){
int menu_size=modes.size();
//traverse through map
//till menu_size
//start from mode=0
int mode=0;
char key;
//detect key and increment/decrement accordingly
Menu::display(modes,mode);
while(true){
if(_kbhit()){
key=_getch();
if(key==72){ //up
mode--;
//if mode<0 go back to mode=menu_size
if(mode<0){
mode=menu_size-1;
}
}else if(key==80){//down
mode++;
//if mode==menu_size go back to mode=0
if(mode==menu_size){
mode=0;
}
}else if(key==13){
return mode;
}
Menu::display(modes,mode);
}
}
}