Seeing the AP number so clearly is definitely very convenient. On the other hand, however, not seeing the usual “scroll” icon that indicates there are script actions linked to the AP is a bit disorienting (at least for me).
For now, I just have to zoom out to check which APs have been assigned.
It would be nice, though, to be able to see right away if there’s a script associated with an AP. Maybe with a small “scroll” icon that takes up only 1/9 of the AP image’s space.
Or a different color for APs that are occupied by something and that aren’t occupied.
When creating a map sometimes you end up placing them before adding the code related to the AP.
The best solution might be to use a different color for adding creatures (add_creature_to_level) or adding objects, detecting presence, etc.
Another thing: it might be nice to see small numbers on special items indicating the number assigned to the item (BOX1=1, BOX2=2, etc.)
Seeing the AP number so clearly is definitely very convenient. On the other hand, however, not seeing the usual “scroll” icon that indicates there are script actions linked to the AP is a bit disorienting (at least for me).
For now, I just have to zoom out to check which APs have been assigned.
It would be nice, though, to be able to see right away if there’s a script associated with an AP. Maybe with a small “scroll” icon that takes up only 1/9 of the AP image’s space.
Or a different color for APs that are occupied by something and that aren’t occupied.
When creating a map sometimes you end up placing them before adding the code related to the AP.
The best solution might be to use a different color for adding creatures (add_creature_to_level) or adding objects, detecting presence, etc.
Another thing: it might be nice to see small numbers on special items indicating the number assigned to the item (BOX1=1, BOX2=2, etc.)