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Mouse updates are only provided if the mouse vector is set #14

@hikari-no-yume

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@hikari-no-yume

Or at least, I think that's what's going on? oneko-uxn's first release doesn't work for this reason: I only check the mouse inputs in the screen vector, and never set the mouse vector. Should I not be doing that? I guess it'd be easy to change my code to be compatible with uxn32, but I'm kinda worried about this being a potential compatibility issue in general.

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