Or at least, I think that's what's going on? oneko-uxn's first release doesn't work for this reason: I only check the mouse inputs in the screen vector, and never set the mouse vector. Should I not be doing that? I guess it'd be easy to change my code to be compatible with uxn32, but I'm kinda worried about this being a potential compatibility issue in general.
Or at least, I think that's what's going on? oneko-uxn's first release doesn't work for this reason: I only check the mouse inputs in the screen vector, and never set the mouse vector. Should I not be doing that? I guess it'd be easy to change my code to be compatible with uxn32, but I'm kinda worried about this being a potential compatibility issue in general.