diff --git a/src/mil_actions.tex b/src/mil_actions.tex index b0f8898..4379c16 100644 --- a/src/mil_actions.tex +++ b/src/mil_actions.tex @@ -666,7 +666,7 @@ \subsubsection*{Siege \normal{(p.~28)}} \actionHeading{Naval Activation \normal{(1\milpower) (p.~16, 25-26)}} \begin{itemize} \item Do \strong{Naval Movement} \conj{or} \strong{Undock} - \item May \strong{fight Pirates} in Trade Node Adjacent to a Sea Zone where Ships ended \action{Naval Activation} (p.~25, 28) + \item May \strong{fight Pirates} in Trade Node Adjacent to one Sea Zone where Ships ended \action{Naval Activation} (p.~25, 28) \item Activated Light Ships may occupy vacant \strong{Trade Protection} slots in non-Hostile destinations (p.~25) \end{itemize} diff --git a/src/sequence_of_play.tex b/src/sequence_of_play.tex index 77b47e6..9441789 100644 --- a/src/sequence_of_play.tex +++ b/src/sequence_of_play.tex @@ -659,7 +659,7 @@ \subsubsection*{D. Collect Monarch Power} \item If Bot has 20+ Small \towns, receives +1\botpower \item If Bot has 8 Large \towns, receives +1\botpower } - \item If +3\stability, receive +2\monarchpower of any type + \item If +3\stability, receive +2\monarchpower of any types \item If -3\stability, receive -1\monarchpower of any type \item Papal Controller receives +1\diplopower~\botrule{(or \botpower)} \item If Emperor is NPR (p.~45) \botrule{or Bot (p.~3)}