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IconsOrder.cpp
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81 lines (73 loc) · 1.56 KB
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/*
This file is part of DuneMapEditor.
DuneMapEditor is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
DuneMapEditor is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with DuneMapEditor. If not, see <http://www.gnu.org/licenses/>.
*/
#include "IconsOrder.h"
int StructuresOrder[] = {
0, // platform x1
1, // platform x4
8, // CY
9, // Windtrap
12, // Refinery
7, // Barracks
10, // Barracks
18, // Radar
17, // Spice Silo
3, // Venchile
4, // Venchile
14, // Wall
15, // Turret
16, // R-Turret
13, // Repair
5, // Hi-Tech
11, // Starport
2, // Palace
-1, // end of list
};
int UnitsOrder[] = {
4, // Solder
2, // Infantry
5, // Trooper
3, // Troopers
13, // Trike
14, // Raider Trike
15, // Quad
16, // Harvester
17, // MCV
9, // Tank
10, // Siege Tank
7, // Launcher
8, // Deviator
12, // Sonic
11, // Devastator
6, // ?
0, // Carryall
1, // Thopter
25, // Sandworm
-1, // end of list
};
char* GroundName[] = {
"Dust",
"Ground",
"SpiceLow",
"SpiceHigh",
"Dune",
0
};
char *HouseName[] = {
"Harkonnen",
"Atreides",
"Ordos",
"Fremen",
"Sadaukar",
0
};