I have begun work on a new rendering system, here's the current progress below:

Instead of writing shaders that appear like the game, this closely emulates the original game's look by using the game's own material and shader systems. You can turn this on for any rendering-capable Novus tool, by using the NOVUS_USE_NEW_RENDERER=1 environment variable.
Here's a list of shaders that are currently supported:
Dawntrail support is WIP, I'm trying to get at least the characterlegacy.shpk (which is presumably ARR's character.shpk) to work first before moving onto character.shpk. I also want to try launching older benchmarks and see what breaks too.
I have begun work on a new rendering system, here's the current progress below:
Instead of writing shaders that appear like the game, this closely emulates the original game's look by using the game's own material and shader systems. You can turn this on for any rendering-capable Novus tool, by using the
NOVUS_USE_NEW_RENDERER=1environment variable.Here's a list of shaders that are currently supported:
Dawntrail support is WIP, I'm trying to get at least the
characterlegacy.shpk(which is presumably ARR'scharacter.shpk) to work first before moving ontocharacter.shpk. I also want to try launching older benchmarks and see what breaks too.