Every part of the engine handles by its own resource (mainly bitmaps) allocation, deallocation, and usage on its own.
The sprite animation system could be benefited by a central resource manager. That way multiple animations from different characters or different ADF files could use the same bitmap file to save memory and faster processing
Every part of the engine handles by its own resource (mainly bitmaps) allocation, deallocation, and usage on its own.
The sprite animation system could be benefited by a central resource manager. That way multiple animations from different characters or different ADF files could use the same bitmap file to save memory and faster processing