-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathFlagsWindow.h
More file actions
75 lines (47 loc) · 1.5 KB
/
FlagsWindow.h
File metadata and controls
75 lines (47 loc) · 1.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
#ifndef FLAGSWINDOW_H
#define FLAGSWINDOW_H
#include <QDialog>
#include "Defines.h"
#include "Players.h"
#include "Game.h"
namespace Ui {
class FlagsWindow;
}
class FlagsWindow : public QDialog
{
Q_OBJECT
public:
explicit FlagsWindow(int playerToUse, QWidget *parent = 0);
~FlagsWindow();
void setButtonStates(int playerNumber = 0);
private slots:
void on_btn_Neutralise_clicked();
void on_btn_ContestedZones_clicked();
void on_btn_ZonesWithTeams_clicked();
void on_btn_NeutraliseWhenTagged_clicked();
void on_btn_SupplyZonesRefillTags_clicked();
void on_btn_HostileZones_clicked();
void on_btn_ReverseHuntDirection_clicked();
void on_btn_Close_clicked();
void on_btn_HuntThePrey_clicked();
void on_btn_SupplyZonesReSpawn_clicked();
void on_btn_LtarEnhancedBeacons_clicked();
void on_btn_LtarReceivedBeacons_clicked();
void on_btn_LtarIFFbeacon_clicked();
void on_btn_LtarSupplyZonesRefillAmmo_clicked();
void on_btn_LtarSupplyZonesRefillShields_clicked();
void on_btn_LtarShieldButtonMode_clicked();
void on_btn_LtarFullAutoMode_clicked();
void on_btn_LtarAutoReload_clicked();
private:
Ui::FlagsWindow *ui;
void updatePlayerFlags1(int bit, bool state);
void updatePlayerFlags2(int bit, bool state);
void updatePlayerFlags3(int bit, bool state);
void setSuperSimpleMode();
void setLtarControls(bool state);
int currentPlayer;
int firstPlayer;
int lastPlayer;
};
#endif // FLAGSWINDOW_H