The use of ray-tracing along with spatial data indexes, such as bounding volume hierarchies (BVHs), grids and octrees, might optimize the nearest intersection searching and ray traversal time, mainly for the rendering of dynamic and complex scene elements.
The use of ray-tracing along with spatial data indexes, such as bounding volume hierarchies (BVHs), grids and octrees, might optimize the nearest intersection searching and ray traversal time, mainly for the rendering of dynamic and complex scene elements.