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script.js
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431 lines (366 loc) · 12.7 KB
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// Music Control
document.addEventListener('DOMContentLoaded', () => {
const backgroundMusic = document.getElementById('background-music');
const musicToggleBtn = document.getElementById('music-toggle');
let isMusicPlaying = false;
// Ensure music is paused by default
backgroundMusic.pause();
musicToggleBtn.addEventListener('click', () => {
if (isMusicPlaying) {
// Turn music off
backgroundMusic.pause();
musicToggleBtn.classList.remove('music-on');
musicToggleBtn.classList.add('music-off');
isMusicPlaying = false;
} else {
// Turn music on
backgroundMusic.play().catch(error => {
console.error('Error playing background music:', error);
// Fallback if autoplay is blocked
alert('Please interact with the page to enable music');
});
musicToggleBtn.classList.remove('music-off');
musicToggleBtn.classList.add('music-on');
isMusicPlaying = true;
}
});
// Optional: Prevent multiple music instances
backgroundMusic.addEventListener('ended', () => {
backgroundMusic.currentTime = 0;
backgroundMusic.play();
});
});
// Audio Management
document.addEventListener('DOMContentLoaded', () => {
// Audio Elements
const moveSound = document.getElementById('move-sound');
const winSound = document.getElementById('win-sound');
const backgroundMusic = document.getElementById('background-music');
// Audio Control Buttons
const backgroundMusicToggle = document.getElementById('background-music-toggle');
const gameSoundsToggle = document.getElementById('game-sounds-toggle');
// Audio State Management
let isMusicPlaying = false;
let areSoundEffectsEnabled = true;
// Audio Unlock Function (for browsers with autoplay restrictions)
function unlockAudio() {
[moveSound, winSound, backgroundMusic].forEach(audio => {
audio.play().catch(error => console.log('Autoplay blocked:', error));
});
document.removeEventListener('click', unlockAudio);
}
document.addEventListener('click', unlockAudio);
// Background Music Toggle
backgroundMusicToggle.addEventListener('click', () => {
if (isMusicPlaying) {
// Turn music off
backgroundMusic.pause();
backgroundMusicToggle.classList.remove('music-on');
backgroundMusicToggle.classList.add('music-off');
isMusicPlaying = false;
} else {
// Turn music on
backgroundMusic.play().catch(error => {
console.error('Music play error:', error);
alert('Please interact with the page to enable music');
});
backgroundMusicToggle.classList.remove('music-off');
backgroundMusicToggle.classList.add('music-on');
isMusicPlaying = true;
}
});
// Game Sounds Toggle
gameSoundsToggle.addEventListener('click', () => {
// Toggle sound effects state
areSoundEffectsEnabled = !areSoundEffectsEnabled;
if (areSoundEffectsEnabled) {
// Sound effects enabled
gameSoundsToggle.classList.remove('sounds-off');
gameSoundsToggle.classList.add('sounds-on');
} else {
// Sound effects disabled
gameSoundsToggle.classList.remove('sounds-on');
gameSoundsToggle.classList.add('sounds-off');
}
});
// Sound Effect Functions
function playMoveSound() {
if (areSoundEffectsEnabled) {
try {
moveSound.currentTime = 0;
moveSound.play();
} catch (error) {
console.error('Move sound error:', error);
}
}
}
function playWinSound() {
if (areSoundEffectsEnabled) {
try {
winSound.play();
} catch (error) {
console.error('Win sound error:', error);
}
}
}
// Ensure background music loops
backgroundMusic.addEventListener('ended', () => {
backgroundMusic.currentTime = 0;
backgroundMusic.play().catch(() => {});
});
// Expose sound functions globally
window.playMoveSound = playMoveSound;
window.playWinSound = playWinSound;
});
// Game Configuration
const ROWS = 6;
const COLS = 7;
const CONNECT_COUNT = 4;
// Game State
let gameMode = 'dual'; // 'dual' or 'single'
let aiDifficulty = 'medium';
let playerNumber = 1;
let gameActive = true;
// DOM Elements
const grid = document.getElementById('grid');
const playerType = document.getElementById('player-type');
const resetBtn = document.getElementById('reset-btn');
const modeSingleBtn = document.getElementById('mode-single');
const modeDualBtn = document.getElementById('mode-dual');
const difficultySelectorDiv = document.getElementById('difficulty-selector');
const difficultyBtns = document.querySelectorAll('.difficulty-btn');
// Game Board
let filledGrid = Array.from({ length: ROWS }, () => Array(COLS).fill(-1));
// Initialize Game
function initializeGame() {
createGameGrid();
setupEventListeners();
resetBoard();
}
// Create Game Grid Dynamically
function createGameGrid() {
grid.innerHTML = ''; // Clear existing grid
// Create 6 rows
for (let row = 0; row < ROWS; row++) {
const rowDiv = document.createElement('div');
rowDiv.classList.add('row');
// Create 7 columns in each row
for (let col = 0; col < COLS; col++) {
const colDiv = document.createElement('div');
colDiv.classList.add('col');
const button = document.createElement('button');
button.classList.add('btn');
// Calculate button number based on row and column
const buttonNo = row * COLS + col + 1;
button.classList.add(`btn-${buttonNo}`);
button.dataset.buttonNo = buttonNo;
button.dataset.row = row;
button.dataset.col = col;
// Initially disable buttons except for the bottom row
if (row !== ROWS - 1) {
button.disabled = true;
button.classList.add('disabled');
}
colDiv.appendChild(button);
rowDiv.appendChild(colDiv);
}
grid.appendChild(rowDiv);
}
}
// Setup Event Listeners
function setupEventListeners() {
// Mode Selection
modeSingleBtn.addEventListener('click', () => switchGameMode('single'));
modeDualBtn.addEventListener('click', () => switchGameMode('dual'));
// Difficulty Selection
difficultyBtns.forEach(btn => {
btn.addEventListener('click', () => {
difficultyBtns.forEach(b => b.classList.remove('active'));
btn.classList.add('active');
aiDifficulty = btn.id.split('-')[1];
});
});
// Reset Button
resetBtn.addEventListener('click', resetBoard);
// Grid Button Listeners
const buttons = document.querySelectorAll('.game-grid .btn');
buttons.forEach(button => {
button.addEventListener('click', () => {
const buttonNo = parseInt(button.dataset.buttonNo);
const col = (buttonNo - 1) % COLS;
makeMove(col);
});
});
}
// Switch Game Mode
function switchGameMode(mode) {
gameMode = mode;
modeSingleBtn.classList.toggle('active', mode === 'single');
modeDualBtn.classList.toggle('active', mode === 'dual');
difficultySelectorDiv.classList.toggle('d-none', mode !== 'single');
resetBoard();
}
// Make Move
function makeMove(col) {
if (!gameActive) return;
const row = findEmptyRow(col);
if (row === -1) return; // Column is full
filledGrid[row][col] = playerNumber;
updateButtonStyle(row, col);
// Enable the button in the row above the current move
if (row > 0) {
const aboveButtonIndex = (row - 1) * COLS + col + 1;
const aboveButton = document.querySelector(`.btn-${aboveButtonIndex}`);
if (aboveButton) {
aboveButton.disabled = false;
aboveButton.classList.remove('disabled');
}
}
if (playerWon(row, col)) {
endGame(playerNumber);
return;
}
if (boardFull()) {
endGame(0); // Draw
return;
}
switchPlayer();
if (gameMode === 'single' && playerNumber === 2) {
setTimeout(aiMove, 500);
}
}
// AI Move
function aiMove() {
let col;
switch (aiDifficulty) {
case 'easy':
col = randomMove();
break;
case 'medium':
col = strategicMove();
break;
case 'hard':
col = advancedMove();
break;
}
makeMove(col);
}
// AI Move Strategies
function randomMove() {
const availableColumns = getAvailableColumns();
return availableColumns[Math.floor(Math.random() * availableColumns.length)];
}
function strategicMove() {
// Basic strategy: Block opponent or create winning move
const winningMove = findWinningMove(2);
if (winningMove !== -1) return winningMove;
const blockingMove = findWinningMove(1);
if (blockingMove !== -1) return blockingMove;
return randomMove();
}
function advancedMove() {
// More complex AI strategy (minimax algorithm)
// Placeholder for advanced AI logic
return strategicMove();
}
// Utility Functions
function findEmptyRow(col) {
for (let row = ROWS - 1; row >= 0; row--) {
if (filledGrid[row][col] === -1) return row;
}
return -1;
}
function updateButtonStyle(row, col) {
const buttonIndex = row * COLS + col + 1;
const button = document.querySelector(`.btn-${buttonIndex}`);
button.classList.add(`player-${playerNumber}`, 'drop-animation');
}
function switchPlayer() {
playerNumber = playerNumber === 1 ? 2 : 1;
playerType.textContent = `Player - ${playerNumber}`;
}
function playerWon(row, col) {
const player = filledGrid[row][col];
// Check horizontal
let count = 0;
for (let c = Math.max(0, col - 3); c <= Math.min(COLS - 1, col + 3); c++) {
count = (filledGrid[row][c] === player) ? count + 1 : 0;
if (count === CONNECT_COUNT) return true;
}
// Check vertical
count = 0;
for (let r = Math.max(0, row - 3); r <= Math.min(ROWS - 1, row + 3); r++) {
count = (filledGrid[r][col] === player) ? count + 1 : 0;
if (count === CONNECT_COUNT) return true;
}
// Check diagonal (top-left to bottom-right)
count = 0;
for (let i = -3; i <= 3; i++) {
const r = row + i;
const c = col + i;
if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {
count = (filledGrid[r][c] === player) ? count + 1 : 0;
if (count === CONNECT_COUNT) return true;
}
}
// Check diagonal (top-right to bottom-left)
count = 0;
for (let i = -3; i <= 3; i++) {
const r = row + i;
const c = col - i;
if (r >= 0 && r < ROWS && c >= 0 && c < COLS) {
count = (filledGrid[r][c] === player) ? count + 1 : 0;
if (count === CONNECT_COUNT) return true;
}
}
return false;
}
function boardFull() {
return filledGrid.every(row => row.every(cell => cell !== -1));
}
function getAvailableColumns() {
return filledGrid[0].reduce((availableCols, cell, col) => {
if (cell === -1) availableCols.push(col);
return availableCols;
}, []);
}
function findWinningMove(player) {
for (let col = 0; col < COLS; col++) {
const row = findEmptyRow(col);
if (row !== -1) {
filledGrid[row][col] = player;
if (playerWon(row, col)) {
filledGrid[row][col] = -1;
return col;
}
filledGrid[row][col] = -1;
}
}
return -1;
}
function endGame(winner) {
gameActive = false;
if (winner === 0) {
playerType.textContent = 'Draw!';
} else {
playerType.textContent = `Player ${winner} Wins!`;
}
}
function resetBoard() {
filledGrid = Array.from({ length: ROWS }, () => Array(COLS).fill(-1));
playerNumber = 1;
gameActive = true;
playerType.textContent = 'Player - 1';
const buttons = document.querySelectorAll('.game-grid .btn');
buttons.forEach(button => {
button.classList.remove('player-1', 'player-2', 'drop-animation', 'disabled');
button.disabled = true;
// Enable only the bottom row buttons
const row = parseInt(button.dataset.row);
if (row === ROWS - 1) {
button.disabled = false;
}
});
}
// Initialize the game on page load
initializeGame();