Hi, I saw there was some experimentation on using vfxGraph to create a fulldome compatible effect. I was wondering if there was any way I could try it with my particles: https://user-images.githubusercontent.com/73412598/161153848-03996a6f-ab6d-4ebe-bc66-9884ecca8ca6.mp4 If you have any input you can share with me on how to do so it would be truly appreciated, All the best, Mathieu.
Hi,
I saw there was some experimentation on using vfxGraph to create a fulldome compatible effect.
I was wondering if there was any way I could try it with my particles:
Pcx-vfxgraph-example.-.Copy.2.-.DOME.-.PC.Mac.Linux.Standalone.-.Unity.2019.4.37f1.Personal_._DX11_.2022-03-31.17-40-20.mp4
If you have any input you can share with me on how to do so it would be truly appreciated,
All the best,
Mathieu.